SnappingPlayer
but I don't really see the use for itOnSnap
decide which score display the client getselse if (Item.m_Type == NETOBJTYPE_DDNETGAMEINFO)
m_AllowTimeScore[g_Config.m_ClDummy] = ((const CNetObj_DDNetGameInfo *)pData)->m_AllowTimeScore;
813c24b
add m_IsSolo and fix hook col - Ryozuki
0138dd3
apply alpha to solo players - Ryozuki
be708d0
a mess - Ryozuki
5641a95
ups - Ryozuki
7e43120
make the client aware of other players solo status - Ryozuki
3556830
fix solo prediction - Ryozuki
aa6852c
shouldn't have edited this - Ryozuki
c686cee
Merge branch 'master' into pr_fix_solo - Ryozuki
fb84bd1
fix prediction when antiping is on - Ryozuki
d6bfef2
Use a NetObj instead of a system message - Learath2
2398a50
Fix nits - Learath2
bbf485a
Merge #1628 - bors[bot]