
































CGun's are also leaking I guess

CLight, there is a bit of a mess there 












CGameController







1std::vector<int> v = genLargeVector();
// standard sequential sort
std::sort(v.begin(), v.end());
// explicitly sequential sort
std::sort(std::seq, v.begin(), v.end());
// permitting parallel execution
std::sort(std::par, v.begin(), v.end());
// permitting vectorization as well
std::sort(std::par_unseq, v.begin(), v.end());const auto [it, inserted] = map.insert( {"foo", bar} ); this is cool too


























