Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-04-12 00:00:00Z and 2019-04-13 00:00:00Z
We have lots of bigger machines at work, especially at the big customers. But they're not as fun as they initially sound, because you run into NUMA performance problems
When youre browsing ddnet.tw/status make a button next to each player "spectate" and then it opens something like teewebs but you can change name or anything just visit all the players (shift should open a menu like in tw to view other playery)
When another player is in solo and you are not, you could notice a weird collision and also the hook moving a little towards the solo player. This as been fixed.
It also applies m_ClShowOthersAlpha to other players whenever you are on solo or others are.
It uses the protocol extension thingy.
Well I don't think we keep track of whether OnInit has been called
22:58
you can either keep track of it yourself, or maybe you could tell me what you intend to do with CGameClient in the chain, then i can try to offer up a better solution
My purpose is to make overlay text entities size configurable. So I made command for it what should update CMapImages.m_OverlayBottomTexture, CMapImages.m_OverlayTopTexture, etc