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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-04-08 00:00:00Z and 2019-04-09 00:00:00Z
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@heinrich5991 we do use utf8mb4 though, so that should not be it
06:02
(hopefully)
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instead of just in https://ddnet.tw/explain/?layer=game , should show an explanation when hovering other the respective game tile in editor.
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@timakro Hi timakro , is there any trashmap server in China ?
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@bit not yet, but we could run one I guess
12:10
@bit are you mapping something or why?
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@bit I've set it up, now I need to wait for ACTom to unblock it
brownbear 1
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oh thank u so much
13:00
icant run server on my PC
13:01
Because of the network
13:01
So I can't test map with my Chinese friends
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@deen what need I do?
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@ACTom i thought the hoster has some interface where you blocked port 80 on TCP?
16:12
@ACTom at least I can't get any packets through, iptables looks fine
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@deen yes,only open 7000~10000 udp
16:14
@deen which port do you need?
16:16
try it
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works, thanks
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can you use south.teeworld.cn?
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@deen @ACTom omg thank u soooo much
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wait, seems not to work yet 😄
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In China, every domain must verify in goverment
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@ACTom oh, how to verify that?
16:18
you can also just use the IP instead of domain, we don't really need the domain
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ip is ok
16:18
not use domain
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Great, then just pretend I never wrote the domain 😄
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Ok,I marked the ip
16:19
poggers poggers poggers
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Filing is very troublesome, you need to take pictures, fill a pile of information
16:20
bit,用ip哈,ddnet域名没备案肯定会封
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@timakro Any idea why I get "Unfortunately the trashmap daemon is not running at the moment. Please contact a server administrator to fix the problem. Hopefully trashmap is back soon." even though the trashmap.py is running?
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@ACTom 嗯嗯😉
16:23
i got that error too
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@bit yeah, I'm debugging it already, give me a few min
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it's ok, I am not in a hurrytwinbop
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@deen use ip is ok, domain will be blocked by hosting when domain has no verify
16:25
well, I had chn.ddnet.tw for years already and so far no one complained 😄
16:25
i didn't even know about that rule
16:25
just more convenient than using straight ips
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just blocked on 80/tcp
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just webserver
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@bit works now, enjoy
poggers 2
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@deen I found that the email you sent me was in the trash, but the bit found me in other ways.
16:34
I also sent you a forum PM
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Wowo so fast
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@deen It is more convenient to use this app in the future.
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Didn't know you're here
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I just registered, this is really easy to use.
16:59
I like it when people work together to achieve something instead of people who are working against eachother because they have different goals in mind. Luckily it goes better lately. (edited)
GWtoshFeelsWowMan 4
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ᶰ°Konͧsti 2019-04-08 17:23:18Z
GWtoshFeelsWowMan
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  • Explanations by Lady Saavik taken from https://ddnet.tw/explain/
  • CCW/CW were mixed up in enum names, fixed
  • Make sure that the texts fits, otherwise reduce font size
  • Still need explanations for Portal tiles, @Ryozuki could you provide them?
😮 3
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@Lady Saavik ^
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yay
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[quakenet] <deen> eeeee: any thoughts about making teewebs into an online demo viewer?
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ChillerDragon 2019-04-08 19:17:48Z
!!! pls
19:18
and add proper documentation how to run teewebs -.-
19:18
i was too stupid
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build server with -DWEBSOCKETS=ON
19:18
and connect to it
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ChillerDragon 2019-04-08 19:18:47Z
nah not srv client
19:19
blank for me
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f12, console
19:19
jQuery is not defined
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ChillerDragon 2019-04-08 19:19:59Z
ye demo play would be aweomse for example for the demo from #showroom im not going to download that -.-
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sounds like you need to include jquery
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ChillerDragon 2019-04-08 19:20:06Z
ah
19:20
iq 200 xd
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I'm also adding demo opening support to client right now
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ChillerDragon 2019-04-08 19:20:44Z
?
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so that you can just drag a demo file into client and it will play it immediately
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ChillerDragon 2019-04-08 19:21:19Z
ah sick
19:21
so no need to put it into tw folder and no need to navigat eto demos in client?
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ChillerDragon 2019-04-08 19:21:46Z
would love that
19:21
still not a web viewwer but something
19:22
i wish i would understand libtw2 so i could build something like a map viewer. I was also thinking about something like git for maps
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we have map_diff
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ChillerDragon 2019-04-08 19:22:48Z
what does it show?
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and we have a web map viewer
19:22
text output off how two maps are different
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ChillerDragon 2019-04-08 19:23:01Z
can u upload custom maps to the viewer?
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you can link to any map anywhere on the internet
19:23
and quite easily allow a user to select one I guess too
19:23
from their disk
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ChillerDragon 2019-04-08 19:23:46Z
where
19:23
snd link
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I might even have removed that feature while adapting it to DDNet
19:24
not sure, i'm not that great in JS
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ChillerDragon 2019-04-08 19:25:36Z
19:25
no output for me
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why is there map_diff.exe twice?
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the map_diff tool is weird, it tells you air changed to air a lot xd
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ChillerDragon 2019-04-08 19:26:05Z
ah woopsie
19:26
barain
19:26
feel free to fix/improve 😄
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ChillerDragon 2019-04-08 19:26:30Z
still shows nothing
19:26
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oh well, please debug and figure it out 😄
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it generates a file @ChillerDragon
19:27
doesn't print to console
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ChillerDragon 2019-04-08 19:27:12Z
called?
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try putting the files in same directory and calling without backslash
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map_diff.txt
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ChillerDragon 2019-04-08 19:28:00Z
its windows @deen .-.
thonkery 2
19:28
windows likes backslashes
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[2018-11-13 21:47:17][map_compare]: [23:Game] 882x41: (index: 0, flags: 1) != (index: 0, flags: 1)
19:28
🤔
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ChillerDragon 2019-04-08 19:29:03Z
autocomleted with powershell
19:29
it does backslashes
19:29
19:30
yea but still i thought about something graphical that actually shows you what is different
19:30
and could merge diffs together
19:30
@jao did u do it on windows as well?
19:32
do you not get a file?
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ChillerDragon 2019-04-08 19:38:16Z
no
19:38
do u use powrershell or cmd?
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ChillerDragon 2019-04-08 19:39:29Z
so annoying toopen
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ChillerDragon 2019-04-08 19:46:15Z
first like!!!11elf
19:46
thats not much changes lol
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because we have clear and modular code 😃
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ChillerDragon 2019-04-08 19:47:10Z
o.O
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ChillerDragon 2019-04-08 19:49:51Z
lel we had a crash?
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which map has draggers?
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timebreaker
19:54
ah but not switch ones
19:54
ah no it has one
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ᶰ°Konͧsti 2019-04-08 19:58:23Z
On some demos the client crashes for me if i press ESC
19:58
especially old ones
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ChillerDragon 2019-04-08 19:59:41Z
send ur esc key troll
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ᶰ°Konͧsti 2019-04-08 20:00:00Z
troll
20:00
maybe cuz its big
20:00
idk
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Didn't crash for me, but noticed in the end: [2019-04-08 22:08:56][demo_player]: error reading chunk [2019-04-08 22:08:56][demo_player]: Stopped playback [2019-04-08 22:08:56][demo_player]: tick error prev=88638 cur=88640 next=88640 [2019-04-08 22:08:56][client]: disconnecting. reason='unknown'
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ᶰ°Konͧsti 2019-04-08 20:12:39Z
xd whats the problem
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probably cut off file at the end
20:13
are you trying with recent DDNet client? the problem mgiht be fixed already
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otherwise it's uninitialized and then read, found by valgrind --tool=memcheck
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@ᶰ°Konͧsti u mean ur ddnet 9 crashes
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ChillerDragon 2019-04-08 20:16:03Z
hehe
20:16
9 best
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ᶰ°Konͧsti 2019-04-08 20:17:06Z
ye guess its old client problem GWaobaPePeCry
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ChillerDragon 2019-04-08 20:20:34Z
go konsti you should maintain ddnet 9 fork with bugfixes
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Anyone here who knows how the teleport weapons tiles work?
20:21
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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TILE_TELE_GUN_ENABLE: enables teleport gun TILE_TELE_GUN_DISABLE: disables teleport gun TILE_ALLOW_TELE_GUN: this tile allows projectiles from telegun to teleport the tee there. blue telegun tile the same but keeps acceleration greande and laser are obvius
20:27
is this enough?
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and on what layers do they work?
20:28
game & front?
20:28
they need to be placed
20:28
inside a tile with colision
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that sounds like important information
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sry xd
20:29
only the tiles, the enable and disable work like normal enable disable tiles
20:29
btw
20:29
they are also on switch
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for specific weapons?
20:29
or why?
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or just for convenience?
20:30
its explained there
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7b95d38 Fix crash when draggers don't have a number - 12pm e11b7d6 Merge #1604 - bors[bot]
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thanks to jao
20:33
for the explanation
20:33
btw xd
Exported 196 message(s)