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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-04-03 00:00:00Z and 2019-04-04 00:00:00Z
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4efc0e3 Make world offset calculation more accurate - 12pm d72929d Merge #1567 - bors[bot]
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you should add an option to turn off weapon switching sound 😂
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just delete it
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delete the sound file from u
07:56
ye
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lol good ide
07:57
a
07:57
thank
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these i guess=?
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cmake's output reports the pnglite was not found in the system: -- Checking for module 'pnglite' -- Package 'pnglite', required by 'virtual:world', not found -- Found Pnglite: src/engine/external/pnglite but in a few lines below it reports as found: -- Dependencies: ... -- * Pnglite found If it was using bundled pnglite, it would print "Pnglite not found (using bundled version)" Even ldd reports a dynamic link to pnglite: ``` $ ldd /usr/bin/DDNet | grep p...
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is the change live on ddnet servers?
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nah it’s not merged yet
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ᶰ°Konͧsti 2019-04-03 14:56:50Z
feelsbadman
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@ᶰ°Konͧsti this should help them ban ath nobos
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ᶰ°Konͧsti 2019-04-03 14:59:14Z
feelsgoodman
15:56
2fc6005 README: pnglite is in AUR, update instructions - rffontenelle bebede3 Merge pull request #1569 from rffontenelle/patch-2 - def-
17:02
392fe03 Enable gun sound by default - def- b468552 Merge pull request #1563 from def-/pr-gun-sound - def-
17:02
ad70456 Some more dummy fixes (might fix #1415) - def- 1fd130c Merge pull request #1564 from def-/pr-dummy-fixes - def-
17:02
989726d Allow demo speeds up to 256 - def- e25d43a Extend GUI options for available demo speeds up to 64 - def- 9daa3be Broadcast: Fix display time during demo replay - def- fc76c22 Merge pull request #1566 from def-/pr-demo-speed - def-
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[quakenet] <c0d3d3v> is there a way to stop chating without deleting all the text?
18:35
[quakenet] <deen> c0d3d3v: could you be more specific?
18:38
[quakenet] <c0d3d3v> If I write something in the chat during the game, in a critical situation and then I have to react quickly and want to return to the game. But I don't want to send the text because it's not finished and I also don't want to delete everything because it takes too long.
18:42
[quakenet] <deen> cl_chat_reset 0
18:42
[quakenet] <deen> personally I would just press enter and keep writing the sentence after the part
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@deen is there a bind to delete the text that chat kept when u put cl_chat_reset 0 ?
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[quakenet] <deen> bind x chat all " " but it leaves a single space at the start, will be fixed in next version so that you can do 'bind x chat all ""'
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okay thanks 😄
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[quakenet] <deen> hm, might actually not be that easy. no parameter has always been handled the same way as empty string, so I'd have to go through the entire code
18:50
[quakenet] <deen> use this: bind x "cl_chat_reset 1; chat all; cl_chat_reset 0"
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[quakenet] <c0d3d3v> cl_chat_reset 0 don't works for me... but i found a better solution :D ... just pressing ESC thats exactly what i want
19:19
[quakenet] <deen> c0d3d3v: ESC does what you want after you set cl_chat_reset 0
19:20
[quakenet] <deen> the default is cl_chat_reset 1 and then ESC deletes the text
19:22
[quakenet] <c0d3d3v> deen: ah yes ... cl_chat_reset 0 + ESC is what i want :D
19:26
[quakenet] <c0d3d3v> thank you
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@deen okay i'm trying this
19:39
yeah this is exacly what i needed
19:39
thank you
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you're welcome
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Just press CTRL+C, then ESC and after the part you open chat and press CTRL+V, thats how I do it
19:45
(because in teeworlds the whole input gets "selected" and copied, not only what you selected (because you cant atm and will probs not in the futute))
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i didn't know that chat was selected by default
19:45
that's a great solution too
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9fbcc20 Recent Top Records news - def-
21:32
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