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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-04-02 00:00:00Z and 2019-04-03 00:00:00Z
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idk if this is a small bug or if it is intentional. If you spec a player who is using hookline that is in a different team, the hookline doesn't turn yellow if aimed at a player but goes right through. I believe this wasn't the case in the previous version of tw?
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tw doesnt have hookline
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On some architectures char can be unsigned, which makes g++ very unhappy. error: narrowing conversion of '-128' from 'int' to 'char' inside { }
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@Jeroen it's a bug, but hard to fix
15:55
actually might be fixable nowadays
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It wasn't always like this
16:29
That's why I asked
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I think it always was
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ee10442 Fix negative numbers in char - yangfl 4f168ba Merge #1561 - bors[bot]
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The motivation is to have the exact same timestamp for every member finishing in a team and the team rank as well. This makes the database more consistent and tooling easier. Will test now whether this actually works.
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@Brokecdx- did you send me the demo already?
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@Brokecdx- and also the output from command line please
19:01
since I can't reproduce the issue
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ChillerDragon 2019-04-02 19:44:10Z
dfq why doesnt the new ddnet client confirm closing the client
19:44
its weird and dangerous o.O
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What's dangerous about it?
19:44
cl_confirm_quit_time
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I fixed the issue so nvm
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ChillerDragon 2019-04-02 19:46:05Z
why is the default no confirm ?
19:46
well i guess it still always asks you if you have unsaved stuff in editor
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@Brokecdx- well, it's still a bug
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ChillerDragon 2019-04-02 19:46:33Z
but ingame
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would be nice if we could fix it for everyone else
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ChillerDragon 2019-04-02 19:46:42Z
you can disconnect acedentall
19:46
y
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yeah, except if game time > 20 min
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ChillerDragon 2019-04-02 19:47:24Z
? xd
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Oh then i can send u the demo
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ChillerDragon 2019-04-02 19:47:35Z
serverside killprotection protects clientside closing?
19:47
can we please change the default
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no, clientside both
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ChillerDragon 2019-04-02 19:48:13Z
imo this dagerous option should be enabled by power users who know what they are doing
19:48
btw any idea why i dont hear gunshots on my new laptop?
19:48
tried ddnet 12.0.1 and ddnet 11.2.1
19:48
windows 10
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because they've been disabled by default since ddnet 5 or something
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ChillerDragon 2019-04-02 19:48:39Z
all other sounds are there
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you can turm them on in sound settings
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ChillerDragon 2019-04-02 19:48:50Z
lol wtf xd
19:48
is wrong with ddnet defaults xd
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have you tried jetpack with gun sounds?
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ChillerDragon 2019-04-02 19:49:12Z
have you tried vanilla without?
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haven't played vanilla for 10 years so no
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ChillerDragon 2019-04-02 19:49:31Z
i havent use jetpack for...
19:49
n joke
19:49
but jetpack is fine for me
19:49
and there is /ninjajetpack
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there is a client for vanilla over at https://teeworlds.com/ I think 😄
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ChillerDragon 2019-04-02 19:49:56Z
uff i disagree with the defaults
19:50
maybe the gun sound thing should be ddrace based only
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Anyway, ideally we'd enable sound for gun, but disable for jetpack
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ChillerDragon 2019-04-02 19:50:20Z
or rather make ninjajetpack a default
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make a github issue and propose that as an enhancement
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ChillerDragon 2019-04-02 19:50:33Z
yy
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ninjajetpack just looks weird
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ChillerDragon 2019-04-02 19:50:43Z
and the quit game pls
19:50
i would love to make an pr
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yeah, ninjajetpack will never be default, it was more of a joke
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ChillerDragon 2019-04-02 19:50:58Z
but i guess you decline the quit or
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losing sound on jetpack would annoy me (and probably morep layers)
19:51
i like the sound feedback
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ChillerDragon 2019-04-02 19:51:04Z
yes
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dont completely disable it
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ChillerDragon 2019-04-02 19:51:14Z
thats not a good solution
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also ud have to change all of the fricking jetpack tiles
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ChillerDragon 2019-04-02 19:51:23Z
but turning it of by default in vanilla is bad as well
19:51
it is worth a discussion issue
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but as he said its not a vanilla client
19:51
lol
19:52
the ideal solution would be to make the client load different cfgs for every game mode
19:52
then u can also hide useless vanilla hud in ddrace
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ChillerDragon 2019-04-02 19:52:33Z
ideal ddnet should serve a ok expierence out of the box for commen gametypes imo
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but i dont see why default settings should be based upon vanilla when ur using a ddrace client
19:52
if vanilla players want to use a ddrace client then its up to them to fix the settings
19:52
not the other way around
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@snail what's your opinion about the quit/disconnect/disconnect dummy confirmation?
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a confirmation button for disconnecting dummy?
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ChillerDragon 2019-04-02 19:54:22Z
nah thats useless
19:54
the button is not in a corner
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@snail yeah, i added one and made it consistent for all 3
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ChillerDragon 2019-04-02 19:54:37Z
you dont press it accidentally
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so right now they only ask you after 20 min game time
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ChillerDragon 2019-04-02 19:54:48Z
and even if you should always protect the main tee rather
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i think thats nice
19:55
missclicks often happen
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ChillerDragon 2019-04-02 19:55:07Z
yea well idc
19:55
i never disconnect my dummy
troll 1
19:55
there is almost no reason
19:55
so i wont complain if somebody adds that feature
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it doesnt rly matter for most users and its an additional anti missclick layer
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ChillerDragon 2019-04-02 19:55:59Z
but i really care that the top right corner you can easily hit by pushing your mouse strongly in one direction
19:56
that is dangerous if you loose your maintee then
20:07
ef0e685 Make timestamp consistent in scores - def- 1cbb800 Merge pull request #1562 from def-/pr-consistent-timestamp - def-
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ᶰ°Konͧsti 2019-04-02 20:26:49Z
@deen wasnt ninjajetpack kamillentees idea poggers
20:27
Also i dont find gun sound annoying not even for jetpack, dont make it disabled as default monkaS
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He's your brother, you probably remember better 😄
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ᶰ°Konͧsti 2019-04-02 20:30:26Z
He told me years ago that you were testing jetpack as new feature with him like on Joyride if the switch opens for other players for example and if i remember right he suggested ninjajetpack but he wanted it that u move in the direction u looking at Did you fix skipping tele with upcoming Joyride release or was it never possible?
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dunno, might still be possible
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ᶰ°Konͧsti 2019-04-02 20:33:31Z
no its only possible with ninja 1 tile or if a tele with different number is next to the tele youre going into with speed and no hard block is between them. Even shotgun/spec doesnt let u skip tele, you touch the tele u "skipped" as last. Startline tiles and solotiles are also only skipable by ninja, finishtile can be skipped by too much speed btw (edited)
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@deen the demo bug thing happened to me with a teehistorian demo
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I think teehistorian demo converter might not store the demo file in there
21:02
so then it's plausible
21:02
but regular client demo shouldalways store the map, at least that's how I understood the code
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ᶰ°Konͧsti 2019-04-02 21:03:46Z
I had the problem on an old demo the error message is pretty clear and i was able to replay the demo by finding the exact right map on heinrichs index (edited)
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yeah, old ddnet version tried not to store the map file inside the demo
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@deen would you add higher demo replay speeds to official client?
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y would be nice
21:10
and very useful
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ᶰ°Konͧsti 2019-04-02 21:10:28Z
And an extra speed between the low and very low speed xd
21:10
The step is too big
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but f1, demo_speed 50 already works
21:10
or what do you want?
21:11
didn't know
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ᶰ°Konͧsti 2019-04-02 21:11:05Z
GWragMonkaS
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looks crazy fast to me 😄
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very useful for teehistorian demos that are 100min+ xd
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ᶰ°Konͧsti 2019-04-02 21:11:36Z
Always when i ask deen for a feature he tells me a command that already do it
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@ᶰ°Konͧsti why heart, u will have to use a new fresh version which u hate a lot
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@deen and yes ive had an issue with teehistorian demos for more than 6 months
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ᶰ°Konͧsti 2019-04-02 21:11:53Z
@Ryozuki i only need the commit lol
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i always have to rename my mapname in downloadedmap folder
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Limit is 64
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so annoying xd
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but if you want more make a PR in demo.cpp:823
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ᶰ°Konͧsti 2019-04-02 21:12:24Z
delete teehistorian f3
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@snail need more than x64?
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the problem is that these high speeds can make the client entirely unresponsive 😄
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ye i was wondering how laggy would it get
21:13
at x64
21:14
doesnt it kinda blink
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depends on how many fps your screen can do I guess
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ᶰ°Konͧsti 2019-04-02 21:14:54Z
Does teehistorian finally show weapon and dj using
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256 is the limit on my machine
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ᶰ°Konͧsti 2019-04-02 21:15:25Z
It doesnt on my teehistorian demo i got from heinrich
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teehistorian shows hammer
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ᶰ°Konͧsti 2019-04-02 21:15:30Z
Ik
21:15
teehistorian is replay bot
21:15
DDNet bot confirmed
21:16
feelsamazingman banhammer 🤖
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Still works fine on my machine, but not guarantees that it doesn't start lagging and no GUI support
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omg 256 is unusable for me xd
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it's mostly single core CPU bound
21:21
also depends on how full the server is and whether /showall is on
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ff48221 Validate game layer hookthrough shortcut - 12pm e2b5583 Merge #1565 - bors[bot]
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even 128 is laggy on this demo
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what CPU?
21:23
and OS?
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try disabling the cmd output thingy
21:23
might be interesting if that is causing performance issues
21:29
and assuming you build yourself, Release build?
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yea smooth now
21:30
with release and no cmd
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but was it release before?
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well, then please try with release and cmd
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why u first disable cmd?
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It used to cause performance problems some while ago
21:33
but they should've been fixed, this was a good test case to see if they are
21:33
basically the rendering on cmd.exe window was quite slow and blocking
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isnt using windows generally worse
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ye debian best
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21:38
s
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Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
Exported 182 message(s)