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enum ITEMS
{
ITEM1 = 1,
ITEM2,
NUM_ITEMS
}
class CGameContext : public IGameServer
{
[...]
}m_aHasItem[NUM_ITEMS]gamecontext.h is also included and i have no idea why i cant use it, already tried ITEMS::NUM_ITEMS and CGameContext::ITEMS::NUM_ITEMS but nothing worked (visual studio suggests me auto completion tho)





NUM_ITEMS isn't defined if you include gamecontext.h or player.h first









