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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-03-30 00:00:00Z and 2019-03-31 00:00:00Z
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0244091 M First Try, M Sleepy - ddnet-maps
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As MiM reported on forum https://forum.ddnet.tw/viewtopic.php?t=6791 :
About the process thingy, just want to report that something might be wrong (it happens rarely maybe im at fault) I always close ddnet with ctrl+shift+q, sometimes the game closes but the process still exists
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ChillerDragon 2019-03-30 09:40:48Z
bois
09:40
how is chillerbot outdated it has ddnet version 99001
09:41
i get this annoying broadcast timer and an update message :c
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@ChillerDragon the servers know thats a bulshit version number
09:44
99001? xd
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ChillerDragon 2019-03-30 09:45:20Z
its chillerbot-ux version 001
09:45
and it is based on a new enoigh ddnet client to support the gametimer
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then make it send a normal version number and it the servers will recognize it as such
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ChillerDragon 2019-03-30 09:53:28Z
but it is not a ddnet client :c
09:53
i want to show its chillerbot
09:53
for bot detection lol xd
09:55
btw onby i didnt get ur chatonly client running on dbeian :c
09:55
debian*
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its a bugged version
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ChillerDragon 2019-03-30 10:06:45Z
thanks for rlsin the bugge done xd
10:07
could u fix it pls -.-
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u kept bothering me to send u the code nobo
10:07
ill fix it soemtime
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ChillerDragon 2019-03-30 10:07:16Z
k ill watch the repo xd
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i didnt say ill post it on github
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ChillerDragon 2019-03-30 10:07:30Z
gosh
10:07
why
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honestly i forgot i even uploaded it there
10:07
i was probly relly fucked up when i did that
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ChillerDragon 2019-03-30 10:07:42Z
stap drugs
10:07
ill post it if u remind me tho
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ChillerDragon 2019-03-30 10:08:09Z
haha i will
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if you click disconnect dummy and the popup appears and you click ok, your whole client will disconnect :(
15:59
2dd78b6 Command completion for /times, /points and /top5points - def- 7f28f88 Merge pull request #1551 from def-/pr-sql-command-completion - def-
16:00
0b578c4 Fix cl_confirm_disconnect/quit_time (fixes #1550) - def- c0d3f5f Actually disconnect dummy after confirmation (fixes #1555) - def- 20f5d20 Merge pull request #1552 from def-/pr-fix-confirm-time - def-
16:00
3248d94 No checkmark in DDNet/KoG tab (as suggested by Alexander) - def- 0b76009 Merge pull request #1553 from def-/pr-official-tab - def-
16:01
16:15
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i wish debian testing updated ddnet faster
17:18
i would try to help but i never packaged and it looks hard to get into
17:18
xD
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@Ryozuki i dont understand this :< ive already looked for answers on the internet, but couldnt find one that helps me: Do you remember when i asked for help with the enum using in other classes? i got it to work when i placed the enum on top of gamecontext.h, but now i want to access that enum from player.h, and thats not possible, no matter what i try. can you help me?
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it the enum outside a class
18:17
i can help u lot faster if u show me a example
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#include <idk> enum ITEMS { ITEM1 = 1, ITEM2, NUM_ITEMS } class CGameContext : public IGameServer { [...] }
18:33
and in player.h i just want to use NUM_ITEMS
18:33
for an array m_aHasItem[NUM_ITEMS]
18:34
gamecontext.h is also included and i have no idea why i cant use it, already tried ITEMS::NUM_ITEMS and CGameContext::ITEMS::NUM_ITEMS but nothing worked (visual studio suggests me auto completion tho)
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isn't there an error
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@jao undefined ofc
18:36
nothing more
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@fokkonaut do these headers include each other?
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@fokkonaut inclusion isn't magic. inclusion just copies the file to the position with the include
18:52
if you do that in your head, you can probably find out why NUM_ITEMS isn't defined if you include gamecontext.h or player.h first
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they are included on top of the file, isnt that correct?
18:53
ah
18:53
lol
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no
18:53
to the position where the include is
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so i need to include it under the enum? (edited)
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if you want to play these shenanigans, yes
18:55
it's probably better to not have circular imports
18:55
make a new file that only has this enum and include it in both headers
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wait, one question
18:55
why can i use this enum from character.cpp?
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the "problem" is that you use circular imports
18:56
I'd wager that character.cpp doesn't have circular imports with the file where this enum is defined
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i can also use it from ddracecommands.cpp
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those are all not included by gamecontext.h
18:58
they just include it
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oh, i see
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but your player.h include gamecontext.h and vice versa
Exported 79 message(s)