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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-03-23 00:00:00Z and 2019-03-24 00:00:00Z
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[quakenet] <heinrich5991> @fokkonaut: not possible ­— the vanilla shotgun has different curvature from the ddnet bullet tiles, you can't display both in the client at the same time
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But i also did it with Grenade, a straight, and a curved at once.
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[quakenet] <heinrich5991> hmm. but then the prediction of the grenade was missing, right? i.e. it jumps from point to point, every 40ms
12:51
[quakenet] <heinrich5991> (and the smoke behind it doesn't appear?)
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it does, its all working fine :)
13:29
my only problem with the gun is, that it it has a direction
13:29
so the bullet, it has a direction (for the image). the grenade doesnt, its spinning all the time
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what about section time so i can know if i'm ahead or behind my record?
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@heinrich5991, so i now double checked my grenade bullet in demo on x0.25. they are disappearing for a little moment every yea, probably 40ms, is that "fixable"? otherwise my straight grenade works fine :)
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monkaS rocket launcher leaked monkaS
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So, i have dropable flags and weapons which can use speedups, and now ive added support for colliding with STOPA, how do i add collision with a CDoor?
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rofl, the entities are sinking through the stopas xd
16:55
slowly
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ok, so i got the gun working, but as you said heinrich, its jumps from point to point... why tho? can i do something about it? because otherwise its working fine
17:20
just that shaky animation is ****
17:21
i mean, its also there for the straight grenade, but not that obvious as for the gun projectile
17:39
invalidated?
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@fokkonaut no, that's what I ment with "not possible"
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oh, ok
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the gun speed is there to make the client properly predict the projectiles
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hey, i cant use all of the front tiles (the empty ones), but i need them for my own mod
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So, can anyone help me get SQLite into ddnet?
22:43
i have absolutely no clue how that works
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@fokkonaut porting the current thing to sqlite instead of mysql is probably more work than getting mysql to work on your computer
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but i dont host my server on my computer, i host it somewhere else, is that a problem?
22:47
i mean like i have 00000 clue
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it's probably easier to install mysql on whatever server you're using than to port ddnet to use sqlite
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can i make new entries in MYSQL?
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you can add more tables if you need different schemes
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i dont have a root server, is that a problem?
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you can of course also insert new entries into the tables (ddnet does that when you finish a race e.g.)
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ChillerDragon 2019-03-23 23:17:31Z
I always have the feeling you guys talk about different things. For me it sounds like @fokkonaut wants to implement his own custom account system with custom rows and data. And @heinrich5991 talks more about a regular ddnet case.
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but more tables aren't a problem in mysql(?)
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ChillerDragon 2019-03-23 23:19:43Z
Sure it is easier to setup ddnet with MySQL and just configure that than rewrite it to use SQLite. Just wanted to make sure @fokkonaut wants to rebuild a new account system from scratch anyways so it will involve work.
23:20
I also have no idea about MySQL just wanted to make sure everybody knows who is talking about what 😃
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oh, doesn't fokkonaut want to base the work on ddnet?
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ChillerDragon 2019-03-23 23:20:39Z
He does
23:20
So scratch might be the wrong word
23:21
But it is like not ddnet points/maps related
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yes, but if he's got to set up mysql anyway, adding sqlite doesn't sound all too useful
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is it a bug with databases or why do ranks not work
23:23
i mean, they should be stored in records folder?
23:23
for me they never worked :(
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