m_pClient->m_AllowTimeScore[g_Config.m_ClDummy]
is only set to true on connectingfor (unsigned i = 0; i < Amount; i++)
{
new CMeteor(GameWorld(), ProjStartPos, m_pPlayer->GetCID(), true);
}
why does this only create 1 CMeteor if Amount > 0 (no matter how big, just bigger than zero) (edited)Amount
times.) why doesnt it work with this?CMeteor(CGameWorld *pGameWorld, vec2 Pos, int Owner, bool Infinite);
new
you should store it somewhere and call delete later.