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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-03-16 00:00:00Z and 2019-03-17 00:00:00Z
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Hi all, I want to make a feature request. It will be good to have a special keep_pos_reload command in ddnet testing servers. This command will reload the server and move tees to the positions they had before reload. This will help a lot
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For mappers will be nice to have possibility to fast try their changes on map. I suggest to have reload which keep players and their states(collision, endless, weapons, etc) on their previous. Like...
yes 2
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I am completely new to databases and MySQL, how do i set up a database with entries i can decide to save and how do i call to save the vars i want on disconnect and all that stuff that is needed for accounts? :) If anyone has the time around noon/afternoon helping me setting that up, id be very happy ^^
09:53
9b6ff8e updated server icon - daverck 3c0ea66 Merge pull request #1492 from daverck/master - def-
09:56
[ddnet/ddnet] New branch created: 1109
09:56
09:57
I guess we have enough for a new release. Will release later or tomorrow if no one complains.
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sometimes the map browser doesnt show all maps of a category
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ive added server side bots, 1 sec after i connect them the server crashes, how do i check the issue?
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run the server with gdb?
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what do you mean @Im 'corneum
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fokkonaut*
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ChillerDragon 2019-03-16 15:45:58Z
debian lol
15:46
that onbo uses windows and btw he fixed the thing with visualstudio debugger
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Rafael Fontenelle 2019-03-16 16:22:40Z
Jao indeed, sorry.
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I used gdb on windows when I was on windows
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Its shit, the visual thing is so much better
18:09
gdb ftw
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it's shit? I've accomplished much more in gdb then on the visual studio debugger, the included debugger in visualstudio wishes it could be the crippled cousin of gdb
18:15
Terribly hard to set watches, terribly hard to observe memory, terribly hard to observe locals
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[quakenet] <heinrich5991> I was able to use the visual studio debugger without googling first, I wasn't able to use the gdb debugger without googling first
18:17
[quakenet] <heinrich5991> apparently the visual studio debugger is also good at something
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debugging something simple that can be solved with a backtrace, sure you can do without googling, anything else tough luck
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Can someon tell me how i can use curl in the DDNet source? Im getting undefined reference to `curl_global_init' etc
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@Deleted User checkout updater.cpp
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i dont have this file
18:33
ah found it sorry
18:39
src/engine/client/http.cpp helping alot
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wtf why is CURL *pHandle = curl_easy_init(); working in src/engine/client/http.cpp but not in src/game/server/gamecontext.cpp (only for example) i already checked headers
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[quakenet] <heinrich5991> what's the error message?
19:21
[quakenet] <heinrich5991> ah, probably because the server doesn't link curl
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And how can i fix it? Its a cmake thing i guess
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Check CMakeLists.txt where we add CURL_LIBRARIES to LIBS_CLIENT
19:46
you'll need it in LIBS_SERVER too
19:46
1bdea91 Version 11.9 - def- db97bb6 Merge pull request #1493 from ddnet/1109 - def-
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@deen thanks its working now 😃
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Fails for me with: x86_64-w64-mingw32-windres: /home/deen/isos/ddnet/ddnet-master/other/icons/DDNet-Server.ico: read of 270376 returned 97905 Any ideas? @daverck
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could "message of the day" be renamed to mapinfo or something? it doesnt really fit its purpose on ddnet servers
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who cares
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me
22:02
and maybe new players
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u have to think the ddnet mod is not used only in ddnet servers
22:02
mod is useful and widely used
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The /etc/motd is a file on Unix-like systems that contains a "message of the day", used to send a common message to all users in a more efficient manner than sending them all an e-mail message. Other systems might also have an motd feature, such as the motd info segment on MU...
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ddnet servers use it for map info
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[quakenet] <heinrich5991> it's a known term
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well thats fucked
22:03
why
22:03
many many games use motd
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must be a programmers thing. i didnt knew about it at all
22:04
u never hosted
22:04
a game server then
22:04
its not a programmer thing
22:04
well u probs use windows
22:04
windows doesnt have any motd
Exported 68 message(s)