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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-02-22 00:00:00Z and 2019-02-23 00:00:00Z
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53e14d0 Remove unused graphics include in ghost.cpp - ChillerDragon d14a8d3 Merge #1460 - bors[bot]
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how can we know the color hexacode of our tee ? (edited)
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ChillerDragon 2019-02-22 15:48:30Z
"we" "our" xd? Skin colors are not represented in hex i think there is some converter somehwere in the code but idk. You can go to the ingame console and type `player_body and dummy_body or with color appended to it not sure play with completion
15:48
but these values arent hex
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maybe he wants to draw his tee
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ChillerDragon 2019-02-22 16:11:30Z
take a screenshot and use a colorpicker lel
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Oh sry xd
16:20
Using "we" for a question like this is common in french , mb
16:21
Ddnet seems to use HSL but player_body doesn't give either a HSL or HEX value so idk how to do it (edited)
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im 2lazy to look at code
16:26
frozen
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it’s upscaled hsl so that dark colors aren’t possible
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Oh yeah I also need this converter
16:48
Because I have an old project here just laying around
16:49
Idk why it looks blurry
16:49
But I found a way to apply the colors but I can't apply them if I don't know how to get them
16:50
I want to make a slider and also a box where you input your player_body and it converts it and applies
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copy tw code then
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RATELIMITED's a free, no-bullshit file hosting service
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I am looking at it right now too lol
17:36
half finished website 😄
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@jao so lightning is like 50 to 0 ? D:
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@Gwendal more like 50 to 100
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100 is black
23:51
so it can't
23:51
@jao
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100% lightness = black? doesn't sound right :D
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