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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-02-05 00:00:00Z and 2019-02-06 00:00:00Z
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Should be more intuitive to copy the actual url instead of taking it from a cropped box. Using markdown formating for tile explanations eases up writing them.
01:48
9fc0554 Modify url instead of showing a permalink - 12pm e6035e3 Use markdown formating - 12pm 918c47f Merge pull request #76 from 12pm/explain-update - def-
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[quakenet] <heinrich5991> ChillerDragon: I added some comments to the PR
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How to play teewrolds 7.2 on freebsd?
14:29
In ports last version 6.5
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hey, build it
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@Deleted User instruction please?
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@Deleted User no idea, try the "Compiling Teeworlds on Linux" page on teeworlds's website, it might not work just like that so have a look at how it's done on the last port it must not be that diffenrent, maybe a build patch something like that
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@Deleted User last time I built 0.6.4 on a freebsd machine, I just had to replace some of the default library paths in the makefile (iirc)
17:13
process is probably the same for 7.2
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https://www.reddit.com/r/pcgaming/comments/am1raf/looks_like_steams_getting_dedicated_servers_for/ who would say, steam could possibly protect us from ddos?, (look at the highlights from first comment), if this ever happens
22:08
"Developers can either proxy to their own game servers or use Valve-provided dedicated one"
22:08
"Free of charge DDoS protection included as well"
22:09
oh well, i guess it is only for paid games
22:09
"Relay servers provided by Valve, free of charge for any game released on Steam (opt-in, price is essentially included in the 30% tax)"
22:09
idk
Exported 17 message(s)