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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-02-01 00:00:00Z and 2019-02-02 00:00:00Z
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Its u @ᶰ°Konͧsti
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anyone have source CTF?
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iCTF*
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are you guys working on getting teh client better?
16:11
otherwise i'll porobably change clint
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[quakenet] <deen> Rockus: What's wrong with it? There are issues on github
16:12
[quakenet] <deen> ( ͡° ͜ʖ ͡°): DDNet servers run ictf+ from https://github.com/Teetime/teeworlds/tree/tw-plus
A retro multiplayer shooter. Contribute to Teetime/teeworlds development by creating an account on GitHub.
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@deen lack of fps, alt tab isn't fluid
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Alt tab lags at least for 2 sec on my pc
16:44
Maybe it is a setting tho
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hi, was the update from protection of spoofing? my server is an old version now bad shows online
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Cellegen | HU 2019-02-01 19:05:31Z
ye there was an update for it
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where commit occurs?
19:09
general token?
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after changing the map in the search does not display the number of players on the server for a while or until restart
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spoofing protection should be there since a long
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master1.teeworlds.com 164.132.193.153:8283 master2.teeworlds.com 62.210.136.156:8283 master3.teeworlds.com 51.255.129.49:8283 master4.teeworlds.com 31.186.251.128:8283
19:54
it's true?
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well ehm for 0.7 ports should be another thing than 8300 if I remember
19:59
but actually no, it's not true, 0.6 port is 8300
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Don't know what the problem is display the players in the browser on the old server versions, but probably something to do with protection against spoofing
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only new versions of the client can not see the players, older clients all display correctly
23:20
this looks like a real problem
Exported 26 message(s)