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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-01-30 00:00:00Z and 2019-01-31 00:00:00Z
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damn, you nearly got a clean switch to linux
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Currently weapon input is applied immediately when it arrives at the server, while hook/movement inputs are buffered and not applied until the tick the client predicted them for. This pr makes the server use buffered inputs for weapons as well, to ensure that inputs are in sync, and delays weapon inputs by the same number of ticks as other inputs if the input arrives early. The physics and timing of weapons should otherwise be unchanged (the code in server.cpp was a workaround in an attemp...
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