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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-01-17 00:00:00Z and 2019-01-18 00:00:00Z
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@jxsl13 well is it compatible with savander's one?
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a blog by Jeff Atwood on programming and human factors
10:35
Code reviews aren't just for catching bugs. They also help teams: Build trust and create a shared coding standard Force the discussion and vetting of code design Prevent broken windows But if a pull request gets too big, it causes code review fatigue: What you'll learn from t...
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Does anybody know why i'm like lagging in game but not really, like the chat is no laggy, emotes neither but like when I move its like if i have 500ms ping put i only have 20ms ? (edited)
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@Learath2 it's a different ranking system. And every zcatch mode has its own table.
12:28
or did you mean some other compatibility?
12:33
interesting git diffs aspect there.
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@archimede67 cl_predict 1
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already on 1 :/
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try local server
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local is doin great (edited)
12:51
but idk why my prob happens when I join a server, but disappear after some time
12:52
and sometimes i don't have the problem
12:52
its so weird
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i think it's because tw doesn't use real ping, i have that too sometimes, if you have real ping of 25 it's the same as if u have real ping of 10(ingame ping is the same) (edited)
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[quakenet] <deen> tw 0.7 fixed that I think
13:52
[quakenet] <deen> someone should port the fix
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we should just port to 0.7 :D:D:D
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let's port 0.7 to 0.6.7 (edited)
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lets have 9999 ping again
14:13
not 1000
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server don't shows my score after reconenct why?
15:11
there is no problem about save i can saw my score with /top5
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I was pretty against porting to 0.7, but 0.7 seems to be getting constant improvements and they don't seem to be hostile towards mods, maybe we should port sometime
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yeah sometimes sound good
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yeah
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[quakenet] <heinrich5991> also 0.7 has native 64 player support :)
16:02
[quakenet] <deen> no physics problems for us?
16:03
[quakenet] <deen> would be great to keep maps working
16:03
[quakenet] <deen> and ranks same
16:03
[quakenet] <deen> if that's ok, then I don't have anything against a port of DDNet to 0.7
16:03
[quakenet] <deen> just sounds like a lot of work
16:07
[quakenet] <deen> Would need to split it up into well-defined smaller tasks with some clear goals
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Following discussion on #ddnet@quakenet / Discord #developer channel: ``` 14:11 <+bridge> [ddnet] <Jupstar ✪> i think it's because tw doesn't use real ping, i have that too sometimes, if you have real ping of 25 it's the same as if u have real ping of 10(ingame ping is the same) 14:52 <@deen> tw 0.7 fixed that I think 14:52 <@deen> someone should port the fix 14:57 <+bridge> [ddnet] <Jupstar ✪> we should just port to 0.7 :D:D:D 15:05 <+bridge> [ddnet] <archimede67> 😄...
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map things changed
16:21
u dont need to dilate
16:22
i guess that would break lot of maps
16:22
only looks tho
16:22
idk if physics changed
16:22
but i wouldnt start updating ddnet yet
16:22
it looks like they are still changing the protocol
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10 year long break bud
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or atleast its what i notice when i look fast on their discord
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write converter (edited)
16:54
just embeed 0.6 stuff
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wayland works rly bad
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Yeah it depends on what you want to do like for a basic usage such as sway, a console and a web browser, it can be all right
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doesnt work correctly for 144hz
19:15
and its rly slow
19:18
it even locks games
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y i guess it's still far from perfect
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to less fps
19:18
60 fps feels laggy for me xd
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^
20:14
60 fps doesnt even feel like 60 fps
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@noby do you use iomanip to format your chat/ server message output ? does the chat have the same spacing issues like rcon?
20:17
cuz font/whitespace dont have the same width
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why is "人形" displayed as large 88 in-game lol
21:07
so weird
21:07
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ᶰ°Konͧsti 2019-01-17 21:11:16Z
lol nice
21:11
i need that
21:11
troll
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if you type it in chat it looks like MM but when you send it it looks like in clan tag/name (edited)
21:12
in broadcast it's russian :D
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that's funny
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shouldn't it be displayed as empty boxes
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i don't know if ddnet is supposed to accept those characters, 鼢黳鸥忍 becomes "9999" when i type it in chat, i guess you could get different results with differents characters from the CJK Unified Ideographs unicode block
21:29
yeah that's strange, the server log gets the correct characters tho
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display prob then
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sounds like some utf8 decoding mistake
21:44
server just dumps them straight as it gets them
21:44
open a bug please if you guys don't find a fix so that we don't forget about it
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There seems to be a problem with master servers. master4.teeworlds.com (ddnet.tw) appears to be the only one working right now, so I forced the DDNet servers to register with it for now. Not sure if that's a temporary problem
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@deen to force the usage of ddnet's master server, wa it some kind of masters.cfg file?
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hm, weird, sending heartbeats to master4, still not able to find my server using the browser :'/
22:31
sad life
Exported 82 message(s)