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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-01-11 00:00:00Z and 2019-01-12 00:00:00Z
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is it possible to code teeworlds clone with lua? anyone know
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basically no
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oh. what abt lua + game engine
00:47
dang i needa learn a lot
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oh sorry, I misunderstood your question
01:06
I don't know if there's a game engine that works with lua, but if there is, you could probably reimplement teeworlds in it
01:07
realistically speaking, teeworlds is a medium-sized project so you can't just rewrite it entirely
01:11
[quakenet] <breton> > took an estimated 17 years of effort (COCOMO model)
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i think i'm going to try rewriting a basic teeworlds with visual studio and SDL at least
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I guess something easier would be to pick a small problem field from teeworlds and try to implement that
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no my plan is make a new game lol
01:37
teeworlds code is too much for me
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@louis bad plan
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Yeah
06:52
Cause you are making a completely new game with not that much knowledge nor experience
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f05c56d Fix cl_dyncam_mousesens - def-
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[ddnet/ddnet] New branch created: mouse-editor
09:02
9b88d8f Hacky mouse editor fix (fixes #1367) - def-
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how the fuck are you gonna remake teeworlds without even knowing its original code
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ᶰ°Konͧsti 2019-01-11 09:27:46Z
GWchadThonkery
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8c4a26f Fix editor fullscreen mode (fixes #1303) - def-
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6e9aa68 Fix timestamp extraction with wildcards (fixes #605) - def- 15fb789 Fix FileCollection to remove the oldest file (fixes #605) - def-
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caa9e4b Fix auto save statboard limit (fixes #528) - def-
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df6e3a5 Reset brush when changing active layer (fixes #485) - def-
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reset bruh when changing active layer
11:16
9b88d8f Hacky mouse editor fix (fixes #1367) - def- b0709bb Merge pull request #1426 from ddnet/mouse-editor - def-
11:18
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"hacky mouse editor"
11:18
🤔
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@Deleted User when u know the game u can recode it
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i'm not recoding teeworlds i'm making a new arcade platformer that's basically 90% teeworlds
13:05
also, even though i may not have that much experience, i'll learn.
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lol
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even if it takes 5 years. I have that much time since I don't even turn 18 until 4 years
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that's a nice way to learn
13:05
👍
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pData->GameServer()->SendChatTarget(pData->m_ClientID, ""); Why does this not make a empty line?
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[quakenet] <heinrich5991> look into src/game/client/components/chat.cpp, empty lines are dropped
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Is it just liking reasons or does it come with problems?
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c++ is so weird sometimes coming from other languages if (foo == "bar") { } does not work if (strcmp(foo, "bar") == 0) { } does work
13:54
Simple string comparision not working
13:54
even with ===
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In C++ you need 4 = signs for comparisons: ====
14:04
the strcmp thing is C anyway. In proper C++ you'd use std::string and they work just fine with ==
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Looks like you can't copy layers in the new client version saddo that was actually very useful
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ᶰ°Konͧsti 2019-01-11 15:12:09Z
Lol dont update client
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ye about to downgrade and hopefully someone brings this back
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when you havent told anyone you still use 9.0 in 0.4749 seconds :konsti:
15:13
cmon kosnti say it again
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@Im 'corneum this means you can't use autofiller anymore
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dont need it atm
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@Ravie well, it fixed a crash so that's even better 😄 So the only useful case is to copy from non-game tile layer to other non-game tile layer, right?
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actually, no
16:52
you can copy game layer onto a tile layer and use an automapper on it for exmaple to only keep unhookable tiles
16:52
and then you just automap it and unhookable layer is done in 3 clicks
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ok, but not other layers like tune/tele?
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well if you want to autoplace tele you would do that too
16:53
and I guess any other layer if you need to design it
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oh well, didn't think of that
16:53
so we need to find a better fix for that
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https://forum.ddnet.tw/viewtopic.php?f=16&t=6450&p=64502&hilit=autofiller#p64502 here it's explained how to use this "trick" and also how it's useful
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Grab something from picker(for example) switch chosed layer then brush. This way you could do a lot of bugs. For example grab tune tile - swithc to tele - draw = not working but marked tele tiles G...
16:55
Not sure when I have to time to fix this, anyone else want to give it a try?
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e8e2cd9 Revert "Reset brush when changing active layer (fixes #485)" - def-
16:58
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fps counter is broken
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any proves ? works totally fine (edited)
18:34
whats a prooves
18:34
im no native english speaker, i can call it as i want
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Did you mean: any proof?
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i think (edited)
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no i meant proofs, wrote it with a v, then this troll came
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@Ravie 11.7.2 has the old version again btw
19:54
thanks for the quick report
Exported 91 message(s)