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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-01-06 00:00:00Z and 2019-01-07 00:00:00Z
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@TacTic following official ddnet maps and ranks?
00:08
the maps are in a git repo, so you can git pull them daily. We have scripts for the official servers, but they are probably not so nice to use: https://github.com/ddnet/ddnet-scripts
The magic scripts that make DDNet run. Contribute to ddnet/ddnet-scripts development by creating an account on GitHub.
00:08
@TacTic what's the goal?
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@deen i added maps to the server but i don't know how set points for them
00:14
i have scripts
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This is a different implementation to #1419. Also this fixes character kerning, which I disabled default now, since it was never ever correctly implemented in the teeworlds code.
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Make it easy to disable certain tests if they can't be run.
09:51
aa7e6ff Disable borderless on Mac (fixes #1413) - def- 2695cb1 Merge pull request #1418 from ddnet/borderless - def-
09:51
a58ade1 More SQL fixes - def- dfd12fb Merge pull request #1416 from ddnet/scopes - def-
09:56
754e6be CMakeLists.txt: Add TESTRUNNER_ARGS - yangfl 8a7b3b8 Merge pull request #1421 from yangfl/upstream - def-
09:57
619a33a text kerning fix, add new text render flags for accurate positioning - Jupeyy 6fc49cb style - Jupeyy afbb741 Merge pull request #1420 from Jupeyy/master - def-
09:59
da2fe3c Revert "More SQL fixes" - def-
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ChillerDragon 2019-01-06 10:48:16Z
@TacTic the bbnet scripts repo has some very simple scripts for adding maps and basic ddnet mysql stuff https://github.com/BanBansNet/bbnet-scripts
A repo holding all scripts that run BanBansNetwork - BanBansNet/bbnet-scripts
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I was wondering would it be possible to create a emote fetcher, so if someone has another emote.png you still see his emotes instead of yours.
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i already know how i would abuse that
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Hmm true
13:00
But what about the skinfetching thing on ath that would also be vulnerable for that.
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that’s opt-in
13:01
you can abuse mapres too
13:01
so..?
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Yeah, nvm. This was an bad idea xd
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you wouldnt release it where as when i make my own emoticons i could display anything i want on your screen as long as you have the fetching on
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@heinrich5991 nope, I just get timeout when trying to load ddnet.tw or any subdomain of it
13:27
This is really weird
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Now I tried restarting my router and modem but still the same
14:29
$10
14:29
Nitro Classic is $5
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also if you open a cmd and ping 31.186.251.128, which is the IP for ddnet.tw?
15:07
it doesn't ping
15:07
you can also do ping ddnet.tw
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but that would require DNS lookup
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I mean
15:08
DNS Lookup works
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tunneled IPv4?
15:08
What tunneled
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are you even on ipv4? xd
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tunneled through ipv6?
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My ISP doesn't support ipv6
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or "native"
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not tunneled
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ok then you should call them
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I'll try
15:09
Thanks
15:10
But before that I will check my router configuration just in case
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yeah
15:10
where are u living?
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Serbia
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I see that DDnet already has a race helper implemented. How do I use it for the server to save 3 decimal place times?
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we check finish once per tick, 20 ms accuracy max
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So its not possible with the current build?
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[quakenet] <deen> nope
18:17
[quakenet] <deen> i guess you could interpolate it though
18:17
[quakenet] <deen> that's probably how race does it
18:18
[quakenet] <deen> at the tick where the finish line was crossed (same for start line) check at what point at that velocity it was first touched
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Wtf I try to do category votes (short, middle, long) with 3 config files. But when I start the server with short.cfg for example I get every map in my vote list
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is ddnet ever going to update its client/servers to 0.7 or release compatible versions
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How this this even possible lol
19:58
In short.cfg are only some of these maps
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Ok seems like when i vote middle, all middle maps gets loaded correctly, but the short maps still are in the vote pool (edited)
20:10
I must be missing smth
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clear_votes
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when you copy dummy move and use the hook lines while you use the +toggle cl_mouse_max_distance 2 400; +toggle inp_mousesens 1 100 up, the tee that isn't in focus gets a 45° hook line, don't know if that's really understandable
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So I just add clear_votes under my add_votes list?
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before you add all of the middle votes
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ah ty works
Exported 78 message(s)