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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-12-30 00:00:00Z and 2018-12-31 00:00:00Z
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a116ed3 Revert "New try at not decompressing unknown packets" - def-
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ddnet seems to crash when i tabbed out for longer times. i have to kill it with task manager
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If I often step out of the map editor (desktop) my mouse cursor disappears. Is this already fixed? (I think im on ver. 11.5)
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what happened with the new sdl file? If i try to copy it to ath client, i dont have sound anymore xd. (edited)
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I get a completely black screen on mac os :/
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there's a recently closed issue about that, related to borderless
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they should just starting fixing their mess. SDL has to be as simple as that you want borderless and it's borderless, if you don't care about DPI scaling, no DPI scaling, and not makros in our code that split code for the different OSs. the backend_sdl.cpp contains too much makros if you ask me
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@deen and can I somehow change that? im noob developer xd
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@Shyzo you download your client's source code, you add those 3 lines at the same exact place and you compile it, ath has the instructions for that part on github
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eh ok. ill look into that and im going pro developer mode then °!°
22:48
btw, is antiping from ddnet and ath different? I notice differences. I notice differences in the client too though. so probably isnt an antiping thing. still wanna ask though^^
banhammer 1
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ath sucks
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no idea i don't user ath and i don't use antiping ^^
22:50
he only asks, because he wants to use DDNet and doesnt believe me that it runs just as smooth xD
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use ddnet version 10
22:51
best of both worlds
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ddnet 11 5-6k FPS best
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not laggy like ddnet 11, not a shjtty cheat client like ath (edited)
22:51
11**8
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ddnet 11 = perfect frame times no laggs, no tearing nothing
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not for me
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what kind of lags tho @noby more input delay or just spikes?
22:56
noticeably lower fps
22:56
i dont remember exactly when but even deen confirmed that he noticed the difference
22:56
in this discord
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when ddnet was in debug mode
22:57
user experience is the most important thing so i'd like to sort that out
23:01
ive had this problem with every client after 10.6
23:01
and 11 just made it worse
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just lower fps? no input delay or anything else?
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Lower as in < 60? I seriously doubt that
23:04
but yeah, I did also note that my fps went down a couple hundred
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noticeably lower fps
23:05
this is not acceptable
23:05
for an update
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my went up 2k frames xd
23:06
well then ill just keep using 10.6 if u dont believe me i dont care
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i care
23:06
u on macos right?
23:06
but i think deen is not
23:06
and he confirmd seeing the same problem
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ok
23:07
i only remeber he said that when ddnet was build in debug mode
23:07
but u a dev
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ive tried many versions and had similar issues with all
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cant u just compile both and monitor
23:07
that would really help
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that sounds like work lol
23:07
why not ask deen to do it first ..
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@deen pls monitor if u have less fps in newer clients than ddnet 10.x.x
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that was when ddnet was in debug mode
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ddnet must have been in debug mode ever since 10.7.1
23:10
lol
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exactly, the build system changed the default from Release to Debug and we didn'T notice
23:17
so that problem is now gone
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@noby but u also tested 11.6.1?
23:19
10.6 is fine
23:19
why should i need to update
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because we only keep developing the most current version
23:19
we don't have the resources for an LTS
23:20
so we should try to fix bugs instead of telling people to use some old version
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true in general lol
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would be nice if ddnet doesnt need downward compability for ever
23:22
e.g. messages for being in solo per packet and stuff
23:22
would be nice if ddnet doesnt need downward compability for ever
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@noby ideally you'd bisect it a bit to tell us which release had bad performance first, even better which commit
23:23
my normal 10.6 client
23:23
23:23
tried playing a lil with 11.6.1
23:23
look fps is 2x lower+
23:23
-.-
23:24
and no its not cus entities
23:24
i turn off entities in 10.6 and my fps goes even higher
23:24
and no its not cus entities
23:24
i turn off entities in 10.6 and my fps goes even higher
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wow thats a lot
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rip predition man. 130 so high :(
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[5:22 PM] Jupstar ✪: e.g. messages for being in solo per packet and stuff last time i checked there is no solo parts on fng thonkery
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xD
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do u want my settings
23:26
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@noby also the old fps counter was broken
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the fps on 11.6.1 wildly jumps between ~100 and ~250
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it showed wrong stuff for me, so i stopped looking into it
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if thats more accurate then
23:27
well its not much better is it?
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@Deleted User made it more accurate, so you might have had the jumps before but the calculation averaged it out
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maybe its just a placebo effect from seeing the fps counter going crazy but i doubt it
23:27
it really did feel laggier last time i tried playing with it
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rip predition man. 130 so high :(
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i live in usa and my server is in europe lol
23:28
the antiping actually helps me alot
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the diff is basically that the older clients counted frames
23:29
and the newer uses frame times, and deen was the last who changed that
23:29
and the newer uses frame times, and deen was the last who changed that
23:29
but it's deffs more accurate
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antiping is awesome. coming back to my question though °!° @deen check private message
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antiping is the reason i use ddnet client
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Ha, so comparing 10.6.1 with current version I see that 10.6 shows higher fps in counter but the fps graph looks exactly the same
23:33
23:34
So patch in the new fps counter into the old version and see if it drops the same way @noby
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i dont compile my own client
23:36
i have another testing copy of ddnet that i did compile, i dont ever use it to play but i can try the fps thing later i guess
Exported 114 message(s)