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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-12-29 00:00:00Z and 2018-12-30 00:00:00Z
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@deen Why is it required to list a custom component (e.g. in game/client/components) in the CMakeList.txt? o.O
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@tyurderi we used to have a glob for the source files but apparently cmake guys recommend actually listing all the files
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The CMake doc says about the command file GLOB: We do not recommend using GLOB to collect a list of source files from your source tree. If no CMakeLists.txt file changes when a source is added or
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@Learath2 @Ryozuki Ok, I am fine with this workflow :) just wondered how it works
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How do I save records in database instead of file with ddnet mod?
14:28
Are there config commands?
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@NeXus you need to build the server with sql support and have a db running, you can find explanations on github
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Why doesnt the default ddnet mod have sql support?
15:49
And thanks, I will have a look
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no idea exactly but i mean it's more libraries, more code so more possible issues, and for tests or making your own server you really don't need it
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How ddnet was made?
18:29
Just modding the tw gamefiles?
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yeah
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wow, what an amazing job
18:43
i just know Java, this game was made in C++ i guess right?
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[quakenet] <Ryozuki> c/c++
18:51
downloaded the ddnet maps, how should I update the vote settings?
18:52
to cover the entire maps?
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in the ddnet-maps repo you cloned you have a example configuration which is like what you get on ddnet's server, all maps and all types accessible by votes; you can see how it's done, copy/modify it and so on
18:56
u see that types are included in storage.cfg and such
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On windows's released .zip storage.cfg get unix line endings, i guess that's fine for almost all text editor except windows notepad
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Anyone else reported much longer loading times at tabbing in and out since last update?
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on debian for me its instant
20:46
well
20:46
no
20:46
xD
20:46
it sometimes bugs really weirdly
20:47
to the point where it changes my resolution
20:47
and its shit cuz i have to use fullscreen instead of borderless, because on borderless it runs at 60hz for some reaon while on fullscreen at 144hz
20:47
and i cant go back to peasant 60hz
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no issue here, i often tab in and out switching between screen and did not notice anything
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For me borderless works with 144hz by the way. Then i guess i check my graphic drivers they had updates recently as well.
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its a windows thing
21:03
i posted the fix few times here already
21:04
"windows settings -> system -> focus assist -> uncheck all"
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@ScReeNy we downgraded from SDL 2.0.9 to 2.0.8 because of a bug, I guess that's what's causing it
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🇾 1
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Hi, one question .. I can see the 50 - 10 players who have passed a map instead of just 5?
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/top5 5 (edited)
22:59
etc.
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7f8b1ec Fix saves sql insert format for file fallback - def-
Exported 44 message(s)