Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-12-23 00:00:00Z and 2018-12-24 00:00:00Z
A small update to zCatch that has some extended kick/ban exploit features and faster capability to use range bans. Detects some known clients based on flags. Codebase is literally crap, as I use th...
I don't have an example to show, but if you have just a name and clan in your table in f2, it does not handle the whitespace correctly, so that it's properly filled with whitespace of the same width as any other character to have nicknames and the clantags properly aligned in a table.
so switching to some free monospaced font could fix this?
17:14
hm. I think it is worth it having properly formatted data as it seems that server admins will have to deal with more data :| especially with all the bots and what not.
tracks all players until specific id leaves the game. saves into teehistorian file format and appends the supposedly bot id to the end of the file name
I have recently compiled DDNet from source and when starting it only shows a black screen. Then when I press CMD+Q I can see the UI for <1 second and the client (obviously) closes.
My system: macOS 10.14.1
Monitor resolution is 2560x1440 (WQHD)
When using the official DDNet executable from ddnet.tw I don't have the problem.
A small update to zCatch that has some extended kick/ban exploit features and faster capability to use range bans. Detects some known clients based on flags. Codebase is literally crap, as I use th...
21:42
suggest never to use any of these commands: """sv_sqlite_historian 0
sv_sqlite_historian_file ""
sv_input_fifo "fifofile"
sv_bot_detection 0""" as they like to eat your recources and do nothing at all.