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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-12-23 00:00:00Z and 2018-12-24 00:00:00Z
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ᶰ°Konͧsti 2018-12-23 00:00:14Z
@deen ok thats a good reason
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A small update to zCatch that has some extended kick/ban exploit features and faster capability to use range bans. Detects some known clients based on flags. Codebase is literally crap, as I use th...
01:29
have fun, do whatever you want
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@noby how did you add properly formatted text to you remote console?
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zoom told me that you had something like normal console-like formatting in your f2 consoel?
15:26
or was it sth else?
15:27
u mean like
15:27
the anti bot stuff shows up nicely as fixed width in f2 ?
15:27
i think thats just how it always is lol
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May I disturb?
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seems like you did not fix it, it's just data that keeps on having the same width
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ok, I thought it was something like fixing the whitespacing
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it would be a client side thing anyway i think
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that's literally broken in f2
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foramtting with teminal-like whitespace , with stuff like the iomanip header doesn't work :/
15:30
maybe some other font could fix this 😦
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formatting what? like whats an example of something that doesnt work correctly
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I don't have an example to show, but if you have just a name and clan in your table in f2, it does not handle the whitespace correctly, so that it's properly filled with whitespace of the same width as any other character to have nicknames and the clantags properly aligned in a table.
15:32
right cus of special chars and stuff
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@jxsl13 numbers have the same width in most fonts so that they align nicely, even if the font is not monospaced otherwis
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y rcon u no monospaced?!
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[quakenet] <deen> because it uses the same font
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[quakenet] <deen> yes
17:12
[quakenet] <deen> don't think it's worth it to add another font
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so switching to some free monospaced font could fix this?
17:14
hm. I think it is worth it having properly formatted data as it seems that server admins will have to deal with more data :| especially with all the bots and what not.
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I suggest fixing the issues and making some pull requests instead of trying to copy stuff x)
21:21
you will not have fun with that
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@jxsl13 i'm running your zcatch+ server on ger.ddnet.tw:8403 btw
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did you remove the master password :O?
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how to do that? 😄
21:22
I used the same config
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xD just kidding XD
21:23
the buffer overflow issue is kinda urgent, would be thankful for a fix 😮
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All I have to say is: I saw your =< 😄
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otherwise the server would need to be restarted about daily
21:23
or the rcon will have issues not showing any input/output
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We restart DDNet and zCatch servers daily
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go @Hikaro and show them 😄
21:28
@deen give poor zoom more commands
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which ones?
21:28
and all the show_... ones
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hey! u poor
21:28
also i can't see client id's there
21:29
rls game is also dead cus custom votes need to create
21:29
there is standart ddnet votes only 😄
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what's wrong with the votes?
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bot_data, forgot what it shows, but guess it could be helpful
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jxsl configured rls game by votes perfectly, idk how to explain 😄
21:31
jxsl tell him!
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merge_records merge_records_id
21:31
if you think he needs the rights
21:32
track, untrack, untrack_all
21:32
tracks all players until specific id leaves the game. saves into teehistorian file format and appends the supposedly bot id to the end of the file name
21:33
list/ls extended status screen
21:33
tracked
21:33
show_banned_nicks
21:33
unban_nick
21:34
ban_nick_by_id
21:34
ban_nick_by_name
21:34
show_irregular_flags
21:34
show_flags_current
21:34
show_long_term_data
21:34
show_current_data
21:34
ban_range_level
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😮 why so much commands that need to remember everything?
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show_weird_client_messages <- don't know if this was implemengted xD
21:35
tab-auto completion
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I have recently compiled DDNet from source and when starting it only shows a black screen. Then when I press CMD+Q I can see the UI for <1 second and the client (obviously) closes. My system: macOS 10.14.1 Monitor resolution is 2560x1440 (WQHD) When using the official DDNet executable from ddnet.tw I don't have the problem.
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HA 13 inch!
21:37
cough
21:39
btw compared to normal zcatch, you can use one db file for any mod, meaning grenade, laser, hammer, whatever it'll have each their own ranking table.
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@jxsl13 how exactly ur rls game by votes was created? what commands
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A small update to zCatch that has some extended kick/ban exploit features and faster capability to use range bans. Detects some known clients based on flags. Codebase is literally crap, as I use th...
21:42
suggest never to use any of these commands: """sv_sqlite_historian 0 sv_sqlite_historian_file "" sv_input_fifo "fifofile" sv_bot_detection 0""" as they like to eat your recources and do nothing at all.
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@deen add please: add_vote "Enable Release Game" "sv_last_standing_deathmatch 1" add_vote "Disable Release Game" "sv_last_standing_deathmatch 0"
21:43
people are going crazy when it's going to rls modes, much insults and fun votes, rages
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xD I'm responsible for that fun
21:44
partly
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the best way is manage it by votes, most players wanna rls - then vote to turn on rls
21:45
that trash in chat everyday is making me sick
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svinput_fifo "fifofile" <-- can be used ..
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c8ee273 recvmmsg ipv6 fix - def- a38d006 Fix specvoted/pausevoted behaviour - def- 87fa394 Add Christmas skin event for client - def- bad0d53 Move timing code to actual end of function - def- 4217d5d Fix 5:4/4:3 skin prefix setting display - def- 969f3c2 Version 11.6 - def-
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280ed3f CMake: Move -lpthread to the very end to fix Linux linking - def-
22:13
280ed3f CMake: Move -lpthread to the very end to fix Linux linking - def-
22:19
77c086d Another CMake fix - def-
22:19
77c086d Another CMake fix - def-
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Merry Christmas, I no longer have cat ninja and sadly whis skin doesnt get a hat
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[quakenet] <deen> :D
23:43
[quakenet] <deen> f1, events 0, or wait 2 days
Exported 99 message(s)