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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-12-18 00:00:00Z and 2018-12-19 00:00:00Z
05:48
ddnet chile :'c
05:48
HELP
11:01
can someone help me? why cant i choose ddnet.exe there
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5026ba5 Fallback for /save when DB unreachable - def-
11:10
still help
11:16
f83a9be Sneaky code (TODO: Also mark 708?) - def- e076d07 Merge pull request #1408 from ddnet/sneaky - def-
11:31
troll
11:32
xxxxxd
11:34
how can i compile?
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can you show the cmake output in msvs
11:35
?
11:35
lol
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how did you load the project in msvs?
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what is msvs
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microsoft visual studio ^^
11:36
ehm
11:36
cloned
11:36
11:37
it looked like this first
11:37
right
11:37
then i just did put all files of ddnet folder there
11:37
cause i couldnt find exes
11:37
lol
11:37
idk
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how did you open it? ^^
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yes
11:37
not the client, the project
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what (important) buttons did you press to end up there?
11:38
idk i just followed tutorial
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ah
11:39
see, that's some useful information, you should ideally volunteer that without me asking 5 questions ^^
11:39
so in step 24, it didn't look like it should?
11:39
step 25 didnt
11:40
so i added
11:40
all these
11:40
xd
11:40
idk
11:40
still didnt work
11:40
but now i can open ddnet.exe
11:40
wait
11:42
i will just start again
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where?
11:42
cant do this step
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yes
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watch out for cmake output after step 23
11:43
it should be somewhere in the console window
11:45
11:45
?
11:45
what do u mean
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ausgabe anzeigen für …
11:45
maybe you can select cmake there?
11:45
xd
11:46
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hmmm
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hmmm
11:54
which version of msvs do you have?
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community 2017
11:57
only
11:57
just followed the tutorial
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good πŸ™‚
11:57
I wonder why it doesn't pick up on that cmake stuff 😦
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maybe we can do a teamviewer session or sth this evening?
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depends on what time πŸ˜„
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@J$ON I know that same problem was fixed, but btw can u show me .gitignore file in root dir
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@J$ON what do you mean you cant do that step?
12:20
Is there nothing there?
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nothing there,yes
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do you have cmake installed?
12:21
how
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Hmm @heinrich5991 says you don't need to install it separately
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so what now πŸ˜„
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ChillerDragon 2018-12-18 13:01:24Z
stop building hax clients @J$ON
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why would i
banhammer 1
13:06
@Faulty just normal one of websit
13:06
of github
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download git, make new directory, rightclick "open git bash here" type git clone --recursive https://github.com/ddnet/ddnet download cmake open cmake gui source directory must be the directory that was created by the git command, output directory can be the directory/build click configure -> Visual studio 2017 64 click generate go into the "build" directory: there is a DDNet.sln, open, be happy
DDraceNetwork, a mod of Teeworlds. Contribute to ddnet/ddnet development by creating an account on GitHub.
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Does someone know how to make a A* in tw?
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copy from allthehaxx
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ChillerDragon 2018-12-18 16:26:47Z
lol ath has all the haxx xd
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is it possible to make something like a "smooth reload" where you save all player and character variables in a file/db and you reload the map (for example if you add some new stuff -> extend the map) without the need of a server shutdown so all the vars get loaded after the smooth restart again. it would ofc be announced like 30 sec before it happens with a countdown to warn people, but is something like this possible? ive tried soimething to keep the client in the connecting phase (i do a map reload, and while its reloading i shut the server down (works pretty good) but the bad thing is, this "connecting to IP" is not a real connecting phase, even if the server goes online again it wont connect as its just a screen that gets displayed when the map changes.)
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For mappers will be nice to have possibility to fast try their changes on map. I suggest to have reload which keep players and their states(collision, endless, weapons, etc) on their previous. Like...
18:34
If you want toi finish up what I started πŸ˜›
18:35
if you want to restart the server then you'll need to save to a file and fork/execve or something along those lines and reload the data
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sounds complicated
18:38
xd
20:29
How do I start the server? (edited)
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Oh I had to chmod +x DDnet-Server
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[quakenet] <Ryozuki> ...
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How do I correctly bind this: bind z "toggle rcon explosion_strength 24 6"
20:44
above doesnt work
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+toggle
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without the toggle i think
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[quakenet] <heinrich5991> explosion strength is a tune, right?
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[quakenet] <heinrich5991> that won't work, unfortunately
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oh you are right lol
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[quakenet] <heinrich5991> you need two binds
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two binds or the old config file execution hack that overwrites the last bind
20:53
If you mean this, that doesnt work
20:55
I'll just do it with 2 binds, its for test purposes anyway
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[quakenet] <heinrich5991> that should work. check the rcon for status messages
20:55
[quakenet] <heinrich5991> eh
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[quakenet] <heinrich5991> yea, that doesn't work
20:55
[quakenet] <heinrich5991> that is overwriting the first bind with the second
20:55
[quakenet] <heinrich5991> I didn't see that you were binding the same key twice
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changes it to 6 always
20:56
yeah I want to toggle, since I dont have any keys left empty lol
20:57
how do you bind ö, ä, ü tho? Find it out once
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[quakenet] <heinrich5991> bind it in the menus and remember the key name
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One more question: Default explosion_strength is 6, does that mean a perfect quad rocket jump has a explosion_strength of 24?
21:00
bcs it does feel a bit weak but idk
21:04
nvm should be ok
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