I consider mods that rather argue than to come to the srv and do their job as bad mods(bearbeitet)
Im pretty sure theres an ingame rule in /rules that say no spamming
And yes this problem can be fixed with everyone muting the player but everyone knows there are some dumbasses that prolly dont even know to mute and also a mod can literally mute the guy for everyone at once
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I won't touch the /rules topic here or i loose my mod rank before i even got it.
And I just wanted to let you know that i am not a mod that never helps ingame and rather argues on discord. I am not owning hardware that runs teeworlds until december so i didn't launch tw since i got this mod rank. I just wanted to mention that if no mod is online and the problem is spamming people can take care of their self. (edited)~teeworlds/servers/types/*/maps
and in our sqldatabase. Currently the ground of truth is ~teeworlds/servers/types/*/maps
, so everytime git-update.sh is run it sets the maps within the database according to these files. If you change the database and want that to be persistent you have to tell django to generate these files from the database and replace the old ones (which is exactly what happens during releases). Unfortunately I do not have the time to change that, but yes it is not exactly good design. (edited)