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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-11-06 00:00:00Z and 2018-11-07 00:00:00Z
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At least the if(State() == NET_CONNSTATE_OFFLINE) { if(CtrlMsg == NET_CTRLMSG_CONNECT) { ... } } blocks seems to be useless. The connection establishment is handled by the CNetServer and CNetConnection::Feed is only called when there already is a connection, so the case offline and connect cannot happen. This also makes the SecurityToken parameter for CNetConnection::Feed and NET_CONNSTATE_PENDING unnecessary. (edited)
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New Features
  • Double Spacing
  • Automaticlly fit style
Adjustments
  • Simplified css part
  • Refactored js part
14:58
3787ef1 ver 1.4 - EpFruit 4dbe70b Merge pull request #68 from EpFruit/master - def-
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why does red teleporter transfer ninja speed?
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ninja speed is always there, if you go against a wall for example you will see it
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so it doesnt push me once but for the whole time i move?
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@Im 'corneum place shield inside the teleporter to stop momentum
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And a ninja tile on the other side if you want them to keep ninja
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thats what i just wanted to say
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i didnt need it for a part, i was just wondering. i even took use of it now 😄
Exported 13 message(s)