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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-11-02 00:00:00Z and 2018-11-03 00:00:00Z
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@TacTic ddnet emotes haven't sound
03:42
you can add sound for emotes in gamecontext.cpp
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emote sound? xD (edited)
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ChillerDragon 2018-11-02 06:54:39Z
??? Xd
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@Chairn yeah, that's intentional to get the bottom 5
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https://discourse.libsdl.org/t/sdl-2-0-9-released/25228 2.0.9 doesnt fix anything audio related
Thanks to all the people who contributed code and feedback, SDL 2.0.9 is now available! http://www.libsdl.org/download-2.0.php In addition to lots of bug fixes and build improvements, here are the major changes in this release: General: Added a new sensor API, initialize...
09:31
@deen 2.0.8 added this for audio on windows
09:31
Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation Added resampling support on WASAPI on Windows 7 and above
09:32
but i think it has no relation
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@deen but it's not coherent with top5 behaviour where last time is down
11:27
so you always start looking at the wrong time when doing -1
11:47
i found the fix!
12:19
d9d3ed7 fix windows sound - Ryozuki 5ad48da Merge pull request #1372 from Ryozuki/pr_fix_windows_sound - def-
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11.4.5.1? (edited)
12:22
no sound is rly annoying
12:22
so a new version should come
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Maybe I should upgrade SDL2 as well while at it
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i can test it then
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actually maybe we should check library versions more often
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well sdl doesnt update that frequently
12:24
maybe others do
12:25
and i think there are no perfomance improvements, they add new things
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curl was updated too
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which we dont use
12:25
(on sdl)
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but also bug fixes?
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i'm mostly interested in security and bug fixes
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2.0.9 has a bugfix
12:26
on macos
12:27
Fixed black screen at start on Mac OS X Mojave
12:28
2.0.6 mainly adds vulkan support and the new audio driver for windows
12:28
which doesnt work for us and we have to use directsound
12:28
xD
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well, why isn't it working though?
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i don't know
12:34
i see a big red bug report there
12:34
idk if its related
12:35
this one fits ur descriptiong of wine right
12:35
"WASAPI: No sound on Windows 10, glitchy playback under Wine 1.6.2 (Windows 7), and a choppy playback when processing powerful music codecs."
12:35
my fix is there
12:35
so its a sdl bug
12:35
not ours
12:35
🙂
12:36
but thanks
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4652a00 SDL 2.0.8 -> 2.0.9 - Dennis Felsing
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Are there any things that should be done on the kode? tee_thinking (edited)
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8b9be51 curl 7.61.1 -> 7.62.0 - Dennis Felsing 7d035bd opus 1.2.1 -> 1.3 - Dennis Felsing
13:24
13:24
9dbf9a1 ddnet-lib-update - Dennis Felsing
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@Gooby bugs and suggestions are here: https://github.com/ddnet/ddnet/issues
DDraceNetwork, a mod of Teeworlds. Contribute to ddnet/ddnet development by creating an account on GitHub.
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44a5e51 ddnet-release fix - Dennis Felsing
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O all right, why is def- pushing every commit on its own though O_o?
13:31
That kills the purpose of Git
13:31
The purpose of git is to have a version history and decentralized development
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Yes, it's version control after all, but what makes git different than others is that you can have version control offline(decentralised, as you said). As such version control, you are supposed to commit changes on your local machine until everything works properly and you achieve what you wanted and then push it to the server either to 1) Make it public 2) Have a copy of your data
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well, every change on its own works
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Well well, from my own experience I know that's not true :^)
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it's not like I pushed a half-finished feature
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If their first commit was finished work, they wouldn't be pushing anymore, wouldn't they?
13:36
I did the same before, if I had 5 files, I'd edit one, commit and push and repeat for all of them O_o (edited)
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1 new commit 1 new commit 1 new commit 1 new commit 1 new commit 1 new commit 1 new commit 1 new commit 1 new commit 1 new commit 1 new commit 1 new commit 1 new commit
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dont spam
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i dont know if its a bug or intended, but my ddnet-info json file updates on the second launch of tw. (i started tw, no update available, closed it, opened again, update available) i had this also with the ddnet info tab which is also from that file. does the client only overwrite the content of info page and update available if the client starts with an "updated" json file and not if it just downloaded it?
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It should overwrite if it just downloaded it
15:07
@Gooby He does only push when it works, we all just push when it works. Each commit doesn't really have to be "Working" only each push does
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@Learath2 doesnt... noticed it the second time now
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Close the client, delete ddnet-info.json and the tmp one
15:10
Start again, what's the behaviour?
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there is no tmp
15:13
but
15:13
i deleted the json file and then the client just downloaded a new one
15:13
(info is written, etc)
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yes but did it immediately use it?
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now if you quit the client, start it again it doesn't update the news?
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i dont know
16:00
i guess its fixed
16:01
i will write again if i have any issues during the next weeks
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@Vexar how can I do that. Would u be able give me the c++ code for it
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@TacTic doubt he has any. You'd prolly need to code it up yourself
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@Learath2 I think I saw this feature in an unofficial server🤔
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Well you can ask whoever made it 😃
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@TacTic ddnet persian ?
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@Vexar umm I'm not sure mate
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Ok, forget my question
18:43
@TacTic find switch(pMsg->m_Emoticon) In game/server/gamecontext.cpp You can write your playsound in any case you want
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@Vexar what's the function in order to play that emote sound in client?
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I don't remember what was function's name but search in character.cpp for soundplay or playsound you can find some examples
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@Vexar ok thanks for your help (edited)
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is the fifo only server related ?
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i think there is also for client
23:24
linux only
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ow linux only that's it thx
Exported 112 message(s)