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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-10-30 00:00:00Z and 2018-10-31 00:00:00Z
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@jao what is shift left click supposed to do?
16:28
in editor that is
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draw a brush ?
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What if you have nothing selected?
16:31
Currently it just crashes πŸ˜›
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I guess it shouldn't do anything then
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The old behaviour before it started crashing was that it painted tile 1 instead
16:46
@jao should I restore it or should I make it do nothing
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sounds more logical to place nothing than a tile you didn’t select
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Yeah thought so but maybe it's some weird mappers trick everyone uses and I break their flow. You never know, better safe then sorry πŸ˜›
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can only speak for myself there, but should be fine
16:52
it can probably even fuck you up if you thought nothing would happen and then there is a bunch of hookables πŸ˜„
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heh now it only crashes if not attached to a debugger...
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shift on empty
17:04
u currently select "air" and use it to clean
17:04
right?
17:04
i use it a lot
17:05
if i got it right
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nah literally no brush, shift drag
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huh, found an oob access
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oh yea maybe ryozuki is right
17:10
ah no nvm
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Not sure if this is the best fix as passing m_Brush.m_lLayers[BrushIndex] from editor.cpp:L2627 is out of bounds access. @bojidar-bg could you take a look?
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@Bojidar Marinov ^^
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I guess the better solution would be to just not call FillSelection if m_Brush.m_lLayers.size() == 0 but HMH left a comment about how .isEmpty() didn't work well for FIllSelection so I wasn't sure.
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Bojidar Marinov 2018-10-30 17:42:26Z
@Learath2 I think no... Maybe (m_Readonly || (Empty && pBrush->m_Type != LAYERTYPE_TILES))
17:42
or something of the sort
17:42
since otherwise, the if (Empty) later on becomes useless
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Oh yeah, I think the if(Empty)later on sounds stupid though
17:44
Why set the tiles to 1 when we don't even have a brush?
17:46
I mean calling FillSelection with gibberish then just hoping the function doesn't use it sounds stupid to me
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Bojidar Marinov 2018-10-30 17:46:47Z
well, IDK
17:46
in this case, Empty should be removed from the parameter list
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I wish @HMH was here πŸ˜› It's mostly his code
17:51
Aaand as always the git blame goes to copy refactor to trunk for the Empty thing
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Ok, I think I have some significant amount of free time now. What would you like me to work on? Porting DDNet to 0.7? (I'm not doing this without a good plan) Accounts? Getting the Issue count down?
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Issues sounds good to me personally
19:40
and you had some unfinished PR about reserved names
19:40
but i guess it's more fun to work on something new, so do that if you prefer
19:40
just have to make sure that it's something we actually want, not sure if 0.7 fits that bill
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The reserved names thing I think I'll close and add a scoreboard colour for authed people
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don't waste your time on porting to 0.7 xd
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thanks for fixing the editor stuff btw πŸ˜›
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I mean I have an idea about the sensitivity thing but not sure
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Somehow it feels less cool to leave my name out of DDNet website now that Elon Musk does the same: https://www.bloomberg.com/opinion/articles/2018-10-30/elon-musk-isn-t-the-nothing-of-tesla
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@JamesLandino im actually cat girl here’s selfie rn
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20:17
real elon musk
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I don't see how the editor mouse moves faster when it uses the exact same code as the menu for rendering the mouse πŸ€”
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i dont get it too
20:30
@Learath2 but if u look at it, the cursor is smaller, it feels like editor has 2x resolution
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Nah, It explicitly renders the cursor smaller
20:32
IGraphics::CQuadItem QuadItem(mx, my, 24, 24); menus.cpp IGraphics::CQuadItem QuadItem(mx, my, 16, 16); editor.cpp
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I thought maybe the render function was called twice accidentally which would move the mouse one extra time, but that doesn't seem to be the case :/
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Zooming in/out in ATH feels much more smoother than in DDNet. Mostly a "quality of life" improvement, but nonetheless very useful for recording videos. (source code: https://github.com/AllTheHaxx/AllTheHaxx)
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ZOOOOOOZ
20:40
@noby look this
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soon someone will ask for aths smoother aim
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this mouse sens thing is mind boggling
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instead of adding anti bot they add zooz shit from ath
20:49
ddnet GWfroggyWeSmart
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ChillerDragon 2018-10-30 20:52:08Z
smooth zooz has nothing todo with cheats. Its super usefull for moviemakers c:
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@ChillerDragon do you have a 0.7 built? If so can you check if the mouse sens issue happens on there?
20:58
Or anyone else that has 0.7 built
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I agree with snail btw
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ChillerDragon 2018-10-30 20:58:49Z
on mac?
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On any os, the mouse seems to move faster in editor
20:59
like 4x faster
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ChillerDragon 2018-10-30 20:59:28Z
like a fresh 0.7 build from current github?
20:59
i can build one
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My mouse is faster in editor even in 0.6 lul
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ChillerDragon 2018-10-30 20:59:46Z
but ms is always fucked in tw
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@Gwendal well yeah the bug is in 0.6 I just want to know if it also exists in 0.7
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ChillerDragon 2018-10-30 21:00:22Z
i bought multiple laptops to play tw and i had no success yet and since i am not at home where my tw machine lives i have nothing with me that can run tw properly
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Oh right
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ChillerDragon 2018-10-30 21:00:34Z
so i can take an older rls
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if it doesn't I'll check how it was fixed. If not I'll ask someone in #teeworlds to take a look
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ChillerDragon 2018-10-30 21:00:53Z
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
21:01
linux and windows are released on github
21:01
u can test it there
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If I could test it I wouldn't ask for help now would I? 😦
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ChillerDragon 2018-10-30 21:01:39Z
idk maybe u didn tknow
21:01
why cant u test it
21:03
well as i said teeworlds is always fucked up for me xd but i tested an older 0.7 release on macOS and it seems to be a bit faster in editor
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oh bridge is still one way
21:08
I only have a mac for now that's why I can't really test it
21:08
also 22:04 <+Learath2> Okay I'm out of ideas. Anyone figures it out they can have 10$ in bitcoin :P
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ChillerDragon 2018-10-30 21:10:47Z
pf if i figure it out i want to be able to give you bitcoin and you pay my vps because it doesnt accepts my btcs lul
21:11
why are you not able to test it on your mac?
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@Learath2 is the irc spam over?
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@jao yeah havent seen it in a while
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unblocked the bridge then
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no release for osx and I don't really want to bother getting the libraries and stuff in place
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if(CtrlShiftKey(KEY_E, LastE)) { g_Config.m_ClEditor = g_Config.m_ClEditor^1; Input()->MouseModeRelative(); Input()->SetIMEState(true); } is it the MouseModeRelative? xd
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ChillerDragon 2018-10-30 21:14:52Z
@Learath2 u should flw me on github great free daily content
21:15
I couldn't find a mac build so i tried to compile it myself. But since the new command line tools update teeworlds compiling throws bunch of warnings. The bitcoin dudes seem to have similar iss...
21:15
i provided a build but nobody wanted to put it in the release
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@ChillerDragon go add smooth zooz
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ChillerDragon 2018-10-30 21:16:00Z
i wont dev or play tw until december @snail ._.
21:16
but then i can surly try to add the zooz ❀
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@noby hmm, I'll check
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ChillerDragon 2018-10-30 21:16:48Z
hey btw @snail when did u last play teeworlds?
21:17
few weeks ago i guess
21:17
rly busy atm
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Cellegen | HU 2018-10-30 21:21:50Z
adding zooz = konsti
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is stackoverflow down/erroring for u too?
21:36
cant live without it omg
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is it the MouseModeRelative? xd
that was also my guess last time I looked into it
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alright my special character issue seems to be related to the fact that i'm building my server on armv6h 😦 i'll keep digging
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@Deleted User tried -fsigned-char ?
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@Deleted User awesome β™₯
Exported 119 message(s)