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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-10-29 00:00:00Z and 2018-10-30 00:00:00Z
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@ChillerDragon since the bridge is dead I'll put this here 03:07 <+Learath2> Nothing needs to be changed, you just need to port the entire mod 03:09 <+Learath2> Protocol message extension, Snap object extension, 64p, mutes (not sure if they are in 0.7), tune zones, sound envelopes, datafile extensions, rcon auth system are a few things that'd need to be patched in to the source 03:12 <+Learath2> Then comes the hard part of porting all the client features. HUD extensions, gfx improvements, updater, http map downloader, editor improvements, serverbrowser things, scoreboards, demo recording, ghosts (I'm probably missing some here) 03:13 <+Learath2> And after all that you sitll haven't even started porting the ddrace core, freeze, deep freeze, stoppers, doors, plasma, bullets...
02:17
Now if you'd rather merge it (which is smarter then re-doing it given we have about 0 full time devs) there are 5560~ commits, merging that one by one is just not an option, letting a merge algorithm have a go at it wouldn't work too well in that case either, that leaves merging by hand. You'd need to get a list of changes in 0.7 (a comprehensive one at that) then one by one add them in by hand. The result is usually a buggy mess which also takes a lot of time to fix up.
02:18
One other option is a translating proxy to let 0.7 people play but that's not what you want anyways (edited)
02:20
Also it's not laziness, it's that all of us have actual lives as well. Many have a job and the rest have university to attend.
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That said, I wouldn't mind migrating over to 0.7 If anyone dares take on the massive undertaking of properly porting ddnet over.
02:35
fyi we didn't get many if any new players from the steam release of teeworlds so it's pretty tough to believe that we'd get any new later
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Just notice, that it only makes sense, if i split the minimum for width and height. For OGL3.3 only
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ChillerDragon 2018-10-29 06:38:06Z
Awesome thanks for the answer @Learath2 What do you think about the idea of creating a cheap ddnet 0.7 First? That only holds the ddrace basics ( no plasma and crazy stuff). And the database stuff so we have the same points System. And then add only a few servers that hold some hand picked maps that dont Need all crazy features like tunes plasma jetpack, ... And that thing could be released pretty fast and we have a bridge to 0.7 because players can collect points on the same network.
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ChillerDragon 2018-10-29 06:49:06Z
This bridge is a good advertisement for new Players. They can See that there is this big network in 0.6 and we show only a little bit of it in 0.7 And also old players can test 0.7 and collect actual ddnet points.
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Common Vulnerabilities and Exposures (CVE®) is a list of entries — each containing an identification number, a description, and at least one public reference — for publicly known cybersecurity vulnerabilities. Assigned by CVE Numbering Authorities (CNAs) from around the ...
09:26
(just got the Debian Security update today)
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rly a CVE xD
11:32
👀
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ChillerDragon 2018-10-29 12:30:03Z
Ya saw that on tw github. Looked cool but i didnt get it. it was listed on various sites that looked important and way bigger than teeworlds. What does it mean?
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CVE are Common Vulnerabilities & Exposures
13:11
a big db that lists so much "security breach" @ChillerDragon if that was your question
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5c4203b Reset scroll when search text changes. Fix #1331 - Learath2 ad566aa Consider the search text when counting elements - Learath2 4fedd91 Arrow keys should account for visibility - Learath2 25bd832 Merge #1340 - bors[bot]
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7efe2b4 code improvement on gameclient.cpp - Ryozuki e21a08f another improvement - Ryozuki 0a91fef fix tabs - Ryozuki be3cfe8 fix - Ryozuki 5c51e3b change to c style casts - Ryozuki 09c82fb indent - Ryozuki cdce9d8 Mark unused envelopes. Fix #1139 - Learath2 c7750f3 Don't ignore CONNECT packets with data that we don't know - heinrich5991 657e869 Handle Tile and Sound layers - Learath2 1b0b36c Merge #1316 #1341 #1349 - bors[bot]
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@Peekabooo why u dont upload tw_serverinfo to pypi?
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was too lazy so far xD
15:19
gonna upload it when I added 0.5 and 0.7 master servers to it
15:27
pypi makes it rly easy
15:27
and uploading is super fast lol
15:27
Collection of utilities for publishing packages on PyPI
15:27
use this
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already got some packages on pypi was just too lazy as I said before xD
16:37
And didn't expect for anyone to actually be interested in it tbh xD
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i have a package too but it doesnt query masterservers and im lazy to do it
16:42
so i wanted to use urs
16:42
but i see u are equally lazy as me
16:42
xd
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i started programming bcs i was too lazy xD
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Hey, sometimes when i connect my dummy, i only get some hook sounds, i get the one when i hook a tee but don't get the sound when hooking a wall, disconnecting/reconnecting the dummy fixes the issue. I didn't yet figure out how to reproduce that it seems to happen randomly.
f3 1
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ChillerDragon 2018-10-29 17:06:43Z
@Deleted User (about the CVE stuff) ye it was my question but i also expected that answer xd i mean is it hard to get something in there? becuase it seems like an public important list and teeworlds seems a bit small compared to it for me
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@ChillerDragon well again an example of a recent cve, the webkit breach has its own cve
17:41
Also the bug with the viet' char to "crash" an iPhone
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ChillerDragon 2018-10-29 18:14:00Z
ye @Deleted User but these are big players and not a small game that no one knows
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5b436ad blockZ & infectionZ are 64player but not DDNet - def-
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Small module to retrieve game servers and player information for the game Teeworlds
21:08
536bb4a check minimum for width and height seperatelly - jupeyy c666417 less code - Jupeyy 95e8a03 style - Jupeyy 80f4b79 Merge pull request #1365 from Jupeyy/pr_bordercorner_fix - def-
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still no idea how I should structure the code with the different token in 0.7
21:19
[ddnet/ddnet] New branch created: upd1145
21:19
21:20
Anything you guys still want in or ready for release?
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Can anybody tell me to what extent the token implementation in ddnet and 0.6.5 differs? Too lazy to look into the code... Does the 0.6.5 one have any advantages? Will ddnet migrate to it?
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I think 0.6.5 also includes a very big CONNECT packet to increase the cost of reflection
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