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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-10-22 00:00:00Z and 2018-10-23 00:00:00Z
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@heinrich5991 well 4 PRs look pretty safe (Mine, yours, @Ryozuki's). @timakro's and @fokkonaut's while I don't really want to merge either would help them out so I'd be okay with them getting merged
👌 1
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Ive tried some stuff in 0.7, but I cant get gun and hammer as a pickup anymore. Pickups do now have the type PICKUP_SHOTGUN, etc. the client also need them defined i think, so WEAPON_GUN does not work. and i think PICKUP_SHOTGUN and PICKUP_GRENADE are not the numbers from WEAPON_*, they seem to be switched xd (edited)
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Bojidar Marinov 2018-10-22 07:54:40Z
So, farewell monster mod?
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why not "farewell teeworlds 0.7"
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Bojidar Marinov 2018-10-22 08:48:10Z
well, maybe both, monster gets easily way too OP :]
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cannot make gun and hammer entities no more :(
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by that i cant port my droppable weapons code for gun and hammer, Just for the other 3 types...
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ChillerDragon 2018-10-22 09:35:05Z
riphub
09:37
good job microsoft ._. i really hoped they can handle it
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The saddo santa skin is too bright in contrast to the kitty or koala. Can this be changed?
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the creator made it like that, you will have to edit it yourself
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[4/5] [2] c++ src/game/server/eventhandler.cpp src/game/server/entities/weapon.cpp:3:42: fatal error: build/src/generated/protocol.h: No such file or directory compilation terminated. bam: 'c++ src/game/server/entities/weapon.cpp' error 1 In file included from src/game/server/player.h:9:0, from src/game/server/entities/character.cpp:8: src/game/server/entities/weapon.h:6:24: error: invalid use of incomplete type 'clIassn fil eCEntity' class CWeapon : public CEntity i nclud ^ ed from src/game/server/player.h:9:0, I n fi from src/game/server/eventhandler.cpp:5: src/game/server/entities/weapon.h:6:24: error: invalid use of incomplete tlype 'class CEntity' class CWeapon : public CEntity ^ eIn file included from src/game/server/player.h:9:0, from src/game/server/entities/pickup.cpp:5: src/game/server/entities/weapon.h:6:24: error: invalid use of incomplete type 'class CEnti In file included from src/gameity' /n class CWeaponcserver/gamecontext.h:13:0, luded from src/game/server/gamecontext.h:13:0, : public CEntity from src/game/server/eventhandler. from src/game/server/entities/character.cpp:6: c ps ^ prc/game/server/gameworld.h:8:7: note: forward declaration of 'class CEntity' :4: Iclass CEntity; ^ nsr file included from src/game/server/gameconctext.h:13:0, /game/server/gameworld.h:8:7: note: forward declaration of 'class CEntity' from src/game/server/entities/piclass CEntity; ckup.cpp:4: s r c/game/se ^ rver/gameworld.h:8:7: note: forward declaration of 'class CEntity' class CEntity; ^ src/game/server/entities/character.cpp: In member function 'void CCharacter::HandleTiles(int)': bam: 'c++ src/game/server/eventhandler.cpp' error 1
12:55
And: how do i access the generated/protocol.h?
12:57
if i use #include <generated/protocol.h> it will throw out even more errors
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helpful answers welcome
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hah, did it
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and how did you fix it?
13:13
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also including character.h and player.h in the .cpp file aswell as entity.h in my header
13:14
and <generated/protocol.h> is the right one.
13:15
yw
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@noby do you know of a max size to teeworlds packets?
14:05
I mean as in packets naturally occuring in teeworlds traffic
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NET_MAX_PACKETSIZE = 1400
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Is that bytes?
14:07
yes it is :/
14:07
why?
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was getting ridiculously large packets on a port
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added dropable weapons in 0.7. gun and hammer not possible anymore cammo
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Cellegen | HU 2018-10-22 16:50:13Z
why is it happening that on playing a demo, airjumpindicator will caps off automaticly?
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why do u use that weird words wtf ?
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Cellegen | HU 2018-10-22 17:12:58Z
f1 console -> cl_airjumpindicator [makes your particles visible, otherwise invisible] (edited)
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It had a white background before, which is stupid as the tile only works if placed inside a tile with a colision. It had a problem where the tile behind was difficult to see. Before: !image Now: !image
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183f335 Improve teleblocker tile, thanks to Ravie - Ryozuki
19:36
5a5dc45 Update GL and LY flags - 12pm
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@Learath2 so will you merge the 2 prs?
Exported 48 message(s)