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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-10-20 00:00:00Z and 2018-10-21 00:00:00Z
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there you go configure your windows container, setup everything ... nope bam doesn't like that
00:41
everything works fine until the 2nd step where it hangs itself forever
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Currently, there are no vanilla mods that has anti-spoofing feature and sorry to mention it as I'm sure you're aware, but 0,7 is a disaster. From https://github.com/ddnet/ddnet/issues/1257
Well, we could still cherry-pick the workaround into all mods we host. Anyone want to prepare something for Vanilla?
Will this happen?
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DDNet 11.4.4 using vs 2017 1>------ Build started: Project: game-shared, Configuration: Release x64 ------ 2>------ Build started: Project: engine-shared, Configuration: Release x64 ------ 1>Generating src/game/generated/git_revision.cpp 2>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 2>operable program or batch file. 2>Generating src/game/generated/protocol.cpp 1>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 1>operable program or batch file. 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 1>Done building project "game-shared.vcxproj" -- FAILED. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 2>Done building project "engine-shared.vcxproj" -- FAILED. 3>------ Build started: Project: DDNet, Configuration: Release x64 ------ 3>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 3>operable program or batch file. 3>Generating src/game/generated/client_data.cpp 3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 3>Done building project "DDNet.vcxproj" -- FAILED. ========== Build: 0 succeeded, 3 failed, 7 up-to-date, 0 skipped ========== (edited)
10:01
cmake configure CMake Warning at CMakeLists.txt:292 (find_package): By not providing "FindPython.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "Python", but CMake did not find one. Could not find a package configuration file provided by "Python" with any of the following names: PythonConfig.cmake python-config.cmake Add the installation prefix of "Python" to CMAKE_PREFIX_PATH or set "Python_DIR" to a directory containing one of the above files. If "Python" provides a separate development package or SDK, be sure it has been installed. Found PythonInterp: C:/Windows/System32/python.exe (found version "3.6.6") (edited)
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so it fails to build?
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@Vexar please use ``` at the beginning and the end of such a message. it will be a codeblock then and better to read
10:04
like this: helloworld test 123 (edited)
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oh sorry i'll use next time
10:06
every time you edit a message on discord, it resends the whole thing to IRC
10:07
i didn't know about that ops again 😄
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``` 1>------ Build started: Project: game-shared, Configuration: Release x64 ------ 2>------ Build started: Project: engine-shared, Configuration: Release x64 ------ 1>Generating src/game/generated/git_revision.cpp 2>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 2>operable program or batch file. 2>Generating src/game/generated/protocol.cpp 1>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 1>operable progra...
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@Vexar you could try reverting the linked commit and see if that works
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maybe i need update my python and cmake
10:15
my cmake version is 3.11.1
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@heinrich5991 fixed after update cmake to 3.13 and python to 3.7
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that sounds bad
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y i know
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@fokkonaut what is your PR for?
14:36
I think I get the gist of it but I'm not sure if bolting all this stuff on is a good idea
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same with timakro's ISDDNET message, sounds like a good idea on paper but I feel all these types of features can be combined
14:38
same with the checks for zoom we have, it'd be better to have a message that lets the server and client know what's allowed and what's supported e.g.
14:39
but at the same time timakro said he'd rather not spend time on that, I barely have enough time to look myself in the mirror and heinrich is doing other things
14:39
so maybe we should merge them after all 🤔
14:39
@heinrich5991 what do you think?
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mergy mergy merge
14:39
:D
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9ef200c Revert "CMakeLists.txt: Replace PythonInterp with Python" - heinrich5991 d7072da Merge #1353 - bors[bot]
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[learath2@l2mbp] ~/Desktop/C/teeworlds [0]$ git rev-list 44a47d4253a829abcf50dac5586fd9a351f0c66b..ddnet/master | wc -l 5958
14:47
That's how many commits we'd have to merge to migrate to 0.7 😛
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5958?
14:49
so ive added freeze, pickups, instant respawn and some flag shit and other stuff already xd
14:49
but not ddnet related
14:50
and i have a way to also add for example new tunes in tuning.h without changing the hash so making it impossible to join for the client
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Well we figured that out all the way back in 0.5.2 😛 Just don't calculate a hash
14:53
Does anyone have a script to query master servers? I want to test a couple things
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and flag hooking and weapon drops will come now
14:59
@Learath2 oh, didnt know that xd
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started a script to contact them but didn#t parse the token yet
14:59
the token response from the master server
14:59
else they don't respond on the request
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Lets release teeworlds 0.4
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token exchange master server 0.7 teeworlds. GitHub Gist: instantly share code, notes, and snippets.
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hello , i have a problem with ddnet when i open the game , i have litteraly 0 fps
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@pote downloadmoreram.com
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why more ram?
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ecks deeee
17:13
k
17:14
i need help btw
17:14
not troll
17:15
ty
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@Learath2 I'd rather have no code than (IMO) bad (aka not well-designed) code
17:36
I think de*en would differ
17:38
(so currently I'd close both PRs 😦 )
17:38
we should work on our PR response time btw
17:39
it's really bad that you have to wait ages for someone to look at your PR
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masterservers are down
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yay, flag hooking now works xd
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@pote The uploader has not made this video available in your country.
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@heinrich5991 its "Rick Astley - Never Gonna Give You Up (Video)"
18:28
germany really bans lot of music xD
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I recognized the XcQ 😛
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Interresting. Saving that for my mod rewrite
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@fokkonaut what are the changes in network_token.cpp?
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so ive replaced sfx-msg-client in data/audio with the file from the 0.6 client. now the hightlight sound is also the normal sound, but why? there is an extra file called sfx-msg-highlight
Exported 80 message(s)