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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-10-17 00:00:00Z and 2018-10-18 00:00:00Z
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[quakenet] <Learath2> who killed the 0.6 masters?
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[quakenet] <heinrich5991> huh
10:50
[quakenet] <heinrich5991> actually doesn't work for me
10:51
[quakenet] <Learath2> heinrich5991: I see one singular server
10:51
[quakenet] <heinrich5991> I see none
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getting 0 game servers either
11:00
I'm not even getting a response from them to be exact
11:03
DEBUG:root:generated server token: b'\x06' DEBUG:root:sending packet (b'xe%\x13\x00\x00\xff\xff\xff\xffgie3\x06') to 31.186.251.128:8300 DEBUG:root:received data (b'\xff\xff\xff\xff\xff\xff\xff\xff\xff\xffsiz2\x00\x00') from 62.210.136.156:8300 only response I'm getting from all 4 master servers(all others didn't bother sending me something back within 2 seconds) (edited)
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I was seeing 1 Zcatch server but it doesnt even pop up anymore
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[quakenet] <breton> oh, so i am not the only one
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@Peekabooo do you see count responses from the masters?
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Only got one all other servers didn't respond within 2 seconds
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@Peekabooo from master2 presumably?
11:27
(me too)
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62.210.136.156 can't check which one it is rn
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yep, master2
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so what happened
12:06
?
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down.png (380×323)
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  • teecloud is dead (since the same time as the master servers have problems so I'm listing it too)
  • master servers aren't sending any responses(master1, master3, master4)
  • master2 is sending only a count response, nothing else
(edited)
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Cellegen | HU 2018-10-17 12:27:48Z
hmmm
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masters are being dos'ed
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but isn't it strange that master2 is still returning the count response but not the list response?
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it's just broken right now
12:54
perhpas different filtering on dos
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@Peekabooo maybe because teecloud is hosting one of the master servers? :)
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@heinrich5991 masters dont require much respurces right?
14:55
I can run a new one if needed
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what about moving the master server protocol to http and taking cloudflare as a ddos protection layer
17:30
you also could add new or remove masterservers while not forcing to update the teeworlds client
17:31
+ cloudflare could show a saved response of the website if all masterserver go down
17:33
+ it'd allow to have the servers on multiple countries, which'd take the nearest one whereby the response time would decrease
17:35
+ the advantages of http (edited)
17:37
+ i could help with writing the master server if you want to stick to php
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@heinrich5991 is already working on it
17:54
Probably in rust I'd assume
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yeah that's a great idea
17:58
@Marcel the advantage isn't rly about http, but tcp directly
17:59
with a simple firewall you could ask him to block all packets that aren't already established
17:59
& ❤ lava lamp wall ❤
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haha yes lava lamp ❤ i love the idea to generate randomness
18:00
yea i did not want to go into detail
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where can i define a var like POWERUP_WEAPON? (edited)
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everywhere
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[quakenet] <breton> so... any idea when the master servers go up? Are they still being ddosed?
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Will ddnet Update to 0.7?
20:16
somehow i want it :D
20:17
but the menus would need a rework i think xd they are so messy imo
20:21
@Learath2 what do you think? will we have ddnet in 0.7? (client+server)
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Probably but its gonna take a long time xD
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ye xd
20:29
But i think we just have to go with the time. Staying on older versions is dumb too; No new players, maybe unsupported sooner or later...
20:30
But: Porting such a big project like ddnet to a new tw version will be take its time xd
20:31
@heinrich5991 is it possible to add a CNetMsg without editing the hash for the server? Because then we could add Broadcast again (its still in the client code)
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the hash for the srv? @fokkonaut
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the hash that you find in the generated folder
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well didn't look at this part
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if it is not the same as the client hash you cant join the server
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ah ok ik what you mean
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and it will change if you edit network.py (edited)
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We need to decide on it first
21:08
After that it'll take some time but its doable
21:09
Greyfox did the last major update and ddrace was much simpler then ddnet
21:09
It'll be so much pain
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wait, ddrace is already on 0.7?
21:19
i know its a long way till we actually have 0.7 ddnet, but im just wondering, will you add /whisper for everyone who is used to it or will you only allow the whisper system in vanilla? (edited)
21:21
if you are typing a message, you can auto complete using tab, but can you also go a step back using Shift+tab?
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why would it be not allowed for others
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i mean the system from vanilla 0.7
21:22
they have their own clientside whisper
21:22
i mean client and serverside, but its not a chat command there
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ah
21:23
well didn't look at all the changes
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back to the tab question: if youre using the whisper, you have to select a player using tab (like in chat autocomplete), i think we would need a picker like rshift in spectator mode. because imagine whisper to a person on a full server and you need to find him Just by rotating through the Players with tab xd
21:24
i should probably write these suggestions when we actually at the point we have ddnet in 0.7 xD
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