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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-10-06 00:00:00Z and 2018-10-07 00:00:00Z
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A bug is reported without context or a way to reproduce. I'm pissed
01:57
Does it just randomly crash?
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@Learath2 just ask them to run their client in debug mode with a bt when crashing to be sure to get something
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@Im 'corneum the problem is probably that you lost some work due to this, right?
09:44
maybe we could make sure that one doesn't lose work even if the client crashed and one hasn't saved in a while
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yes thats right. and i can activate that thing that it automaticly saves every second or so but i wa told thats buggy and could possibilly cause more damage to a map
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we have such a thing? ^^
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yes
10:04
and there was a menu so you could go back in case you made a mistake
10:04
idk remember what it was called or in which version it was
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ah, undo probably
10:06
yea, I can guess that that might be buggy
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it still exists. cl_editorundo 1 but its not activated by defalut
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
12:20
[quakenet] <heinrich5991> I tried adding tokens in a clean way, ddnet handshake can be supported in parallel to this
12:20
[quakenet] <heinrich5991> I tried keeping reflectability of the handshake and the legacy handshake to a minimum
12:22
[quakenet] <heinrich5991> deen: Learath2: eeeee: I'd be interested in opinions about "Add tokens to the protocol", "Add a backward compatible handshake" and especially "Add ratelimits for the legacy handshake "
12:22
[quakenet] <heinrich5991> I'm not sure about the default rate limits I put in place, I put the reasoning for them in the commit message
12:27
[quakenet] <heinrich5991> maybe also fstd: ^ :)
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Does someone knows the cling project
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Yute
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The cling C++ interpreter. Contribute to root-project/cling development by creating an account on GitHub.
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Sure
14:45
@heinrich5991 yeah this one, looks cool
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sounds cool
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[quakenet] <heinrich5991> oh god, centos 6 (still maintained) only has cmake 2.8.12…
14:57
[quakenet] <heinrich5991> slackware 14.0 (also still maintained…) only has 2.8.8
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just cheat :v)
15:03
use centos7 repo & install the latest :v)
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CentOS sucks hard
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No u just too noob for that distro
16:42
u use ubungay :v)
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help, ive got weird freezes of my teeworlds client: if im ingame and update the serverbrowser using the menu in the esc menu the client freezes for 4 times (about 1 sec each time) edit: also in the browser itself, not just ingame. (only appears at about 97%) (edited)
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Cellegen | HU 2018-10-06 20:32:06Z
ye expected that once
20:32
i thought my pc gonna have blue death
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@Cellegen | HU blue SCREEN OF death
🍆 1
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client crash on win7
20:43
when there's an unsaved map in the editor
20:43
and you quit from server
20:43
can reproduce it 100%
20:43
go to a server, load current map, change few tiles on game layer
20:43
quit directly, client will crash
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/usr/include/features.h:381:4: warning: #warning _FORTIFY_SOURCE requires compiling with optimization (-O) [-Wcpp] # warning _FORTIFY_SOURCE requires compiling with optimization (-O) keeps printing for me.
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@Chairn i can't reproduce it. have some steps or can you debug it yourself?
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@deen can't compile on my machine
22:45
i should find a way to compile it without VS
22:46
did you definitely get rid of bam?
22:47
use cmake and vs
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i don't want to use vs
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Then idk how else it works
22:48
bam is not supported anymore
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oh nvm, i still use old version of ddnet ninja
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what's the debug target in makefile?
23:10
"debug" is not a target
23:10
after doing cmake .
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im using vs, cant help you. sorry
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i think it's already debug, gdb still finds the symbol
Exported 61 message(s)