Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-10-06 00:00:00Z and 2018-10-07 00:00:00Z
yes thats right. and i can activate that thing that it automaticly saves every second or so but i wa told thats buggy and could possibilly cause more damage to a map
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12:20
[quakenet] <heinrich5991> I tried adding tokens in a clean way, ddnet handshake can be supported in parallel to this
12:20
[quakenet] <heinrich5991> I tried keeping reflectability of the handshake and the legacy handshake to a minimum
12:22
[quakenet] <heinrich5991> deen: Learath2: eeeee: I'd be interested in opinions about "Add tokens to the protocol", "Add a backward compatible handshake" and especially "Add ratelimits for the legacy handshake "
12:22
[quakenet] <heinrich5991> I'm not sure about the default rate limits I put in place, I put the reasoning for them in the commit message
help, ive got weird freezes of my teeworlds client: if im ingame and update the serverbrowser using the menu in the esc menu the client freezes for 4 times (about 1 sec each time)
edit: also in the browser itself, not just ingame. (only appears at about 97%)(edited)