When in a game with the DDNet client, the ticks seem to indicate that the servers run at 50 ticks per second. Is this true? This means that 2 ping is minimum even on LAN.
What do you think about doubling the number of ticks per second to 100? This would cause the server to use twice as much bandwidth, so a caution/notice should be sent out to let the server owners know. However, I don't think this should be a problem, because each player takes less than 30 kbps at 50 ticks, which means it ...