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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-09-14 00:00:00Z and 2018-09-15 00:00:00Z
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@Ryozuki there's some history you wanted: https://www.teeworlds.com/forum/viewtopic.php?id=7693
[Client] [Server] [MOD] DDRace (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
👍 1
10:39
This mod was originally created by 3DA Now it is maintained & re-coded by: [Egypt]GreYFoX@GTi and [BlackTee]den Others Helping on the code: heinrich5991, noother, LemonFace, fisted & Trust o_0 Aeeeh ?! Documentation: Zeta-Hoernchen, Entities: Fisico Coded in the past: 3DA and Fluxid also in 0.5.2 DDRace was based on Racemod so thanks to Recemod team as well and before that was based on [n]race so thanks to NoxNebula
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don't forgot teeworlds developers then ^^
10:44
*forget
10:59
Thanks even it wasn't for meGWqlabsFeelsGoodMan
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11.4.2 to 11.4.3 from 2.8kb to 3.3kb
17:07
it isnt in debug mode right?
17:08
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i think debug mode is around 7 or 8MB
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depends but seems suspicious @deen
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i remember one release being made on debug mode
17:33
i think
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omfg redis and python are abandoning master/slave terms too
17:45
k so far we have:
  • drupal: primary/secondary/duplica
  • python: parent/children/helper/worker
  • django : leader/follower
let's just all take something else instead of the generally understood master/slave term and wonder why people are upset lol
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if a server is full and im trying to connect to it it doesnt say its full anymore, it tries to connect forever. (tested on ddnet test server with max 6 players)
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@fokkonaut i was wondering if you were going to fix /modhelp
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whats wrong with it
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or someone else ofcourse
19:28
well, it doesn't work right?
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turned off mb
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/modhelp would ping mods on discord, they removed that bridge. but now u can write it still and it looks like you call for a mod.
19:29
it could be usefull to write, go to ddnet discord and ping a moderator with @ moderator (edited)
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disabled because it was abused a lot
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I think the only way to "fix" it would be accounts
f3 1
20:01
In the meantime we could remove it or sent them to ddnet discord with the hope an moderator response.
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@fokkonaut I thought its a cool feature. Reconnect until a slot is free so you don't need to do it manually.
feelsamazingman 1
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but giving feedback what the client is doing would be nice
21:14
xd
21:15
like just print "Server is full, trying to reconnect"
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Yes and maybe slow down
21:16
Like try to reconnect every 5-10seconds not immediately
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no, immediately is good
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[quakenet] <Learath2> don't we already have that?
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@Learath2 something seems to be broken in 11.4.3
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[quakenet] <Learath2> immediately floods the server
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oh right
21:17
he isnt even trying to reconnect
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Immediately is kinda useless imo
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@NiYa
21:17
the client just isnt giving feedback about server is full or shit like that, just stays in the connecting to phase
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[quakenet] <Learath2> also the ui for the reconnect has been broken since forever, it tries reconnecting before the timer hits 0 :D
ouch 1
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After like 5seconds this message appears, it would be more usefull to do it like fokkonaut: Edit the message in somthing like " The server is full, trying to reconnect in [ 5..4...3.. coundtown]" so it doesnt spam reconnect for 5 seconds and ends up with this message ^ (edited)
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@deen i d like to see that history in the game 😃
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[quakenet] <Learath2> if a set has an infimum it by definition of infimum is bounded by below, right? or am I going insane?
23:07
[quakenet] <Learath2> w/c
Exported 51 message(s)