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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-08-30 00:00:00Z and 2018-08-31 00:00:00Z
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ddnet code miss some documentation
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teeworlds code misses any documentation
ouch 1
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version 908?
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[quakenet] <deen> DDNet 9.8
14:14
[quakenet] <deen> is it really that hard to read the version numbers?
14:15
[quakenet] <deen> Oh, that version never existed :D
14:15
[quakenet] <deen> I guess someone forked because they didn't like DDNet 10
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hm, was 903
14:19
found it
14:19
damn old client ._. kind of suspicious
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a lot of people use 903
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I'm sure many have realised this, but I wanted to report this formally with something tangible. There seems to be a difference between real play and demo recording when it comes to hook audio and it depends on the server's ping to the client. When playing on a 40 to 50 ping server: 100 to 110 ms difference When playing on a 160 to 170 ms ping server: ~200 ms difference Here is a video of the demonstration: https://www.youtube.com/watch?v=4CbsEatnJI0
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which version removed bam compilation?
15:54
ah nevermind
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make it easier: create a button like the Modifier but for Gametypes so you can access every entities from editor/entities_clear too.
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lol switches are changing when you rotate them
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ath except for the client version :O?
17:55
It's quite cool, that ddnet makes it so easy to create a zoom client ._. with no change in mouse position as you zoom out 😦
ww 2
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can someone explain to me, what exactly the player variable ViewPos and how it is basically handled?
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hm, seems to be basically player position
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if you have for example santa_brownbear set as your player skin and then activate santa prefix you will get santa_default and not stay in the brownbesr version. same for when vanilla skins only is activated additionally. Should get fixed
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@heinrich5991 I got a coredump 😮 (edited)
feelsamazingman 1
20:16
(gdb) print pNewItem->m_pNext->m_pPrev Cannot access memory at address 0x207265737520676e
20:17
._. 1.14 GB
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Debug build might help with that
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ff8e97f Fix cl_nameplates_own with antiping on when spectating - def-
Exported 29 message(s)