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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-08-24 00:00:00Z and 2018-08-25 00:00:00Z
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H-Client windows.
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can't undate. @deen
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Else NaNs are created, when deviding through zero(TimePassed), resulting in paricles not rendered.
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@ComebackPlay so what's on the log?
07:18
[quakenet] <deen> But I guess with our cheap shared hosters we're out of luck anyway
07:19
[quakenet] <Ryozuki> deen u saw that yesterday night server ignored front layer on a brutal map?
07:20
[quakenet] <Ryozuki> well idk if it was only front layer
07:20
[quakenet] <deen> well that's weird
07:20
[quakenet] <deen> ip, port, time?
07:21
[quakenet] <Ryozuki> 01:00
07:21
[quakenet] <Ryozuki> mmm i dont remember port, we were on quintessenz
07:21
[quakenet] <Ryozuki> GER
07:21
[quakenet] <deen> not on ddnet?
07:21
[quakenet] <Ryozuki> on ddnet
07:21
[quakenet] <deen> ah, quintessenz is a map, not a server :D
07:21
[quakenet] <Ryozuki> only hook freeze unhook and ht worked
07:21
[quakenet] <deen> I see a few servers segfaulted
07:22
[quakenet] <Ryozuki> u can scroll on discord #general and u will see people complaining about it
07:22
[quakenet] <deen> Some guys were trying to exploit something?
07:23
[quakenet] <Ryozuki> no one
07:23
[quakenet] <Ryozuki> it just didnt work
07:23
[quakenet] <deen> Shawn and Spyker ran that map on LOTS of servers
07:23
[quakenet] <Ryozuki> spyker is the one who reported it first
07:23
[quakenet] <deen> were you on the server?
07:23
[quakenet] <Ryozuki> i joined after he reported it to quintessenz
07:24
[quakenet] <Ryozuki> and checked it
07:24
[quakenet] <Ryozuki> he was on a oldschool sv
07:24
[quakenet] <Ryozuki> playing lichking
07:24
[quakenet] <Ryozuki> i think
07:25
[quakenet] <Ryozuki> omg
07:25
[quakenet] <Ryozuki> i think it still doesnt work
07:25
[quakenet] <Ryozuki> join barren
07:25
[quakenet] <deen> can't
07:25
[quakenet] <Ryozuki> hammer off doesnt work
07:25
[quakenet] <Ryozuki> i think people cheating this map right now xD
07:25
[quakenet] <deen> ouch, so it's the same locally?
07:25
[quakenet] <deen> not some sporadic problem?
07:25
[quakenet] <Ryozuki> what you mean by locally?
07:26
[quakenet] <Ryozuki> maybe its the 11.4 update?
07:26
[quakenet] <deen> yeah, that's my guess
07:26
[quakenet] <deen> just looking through the changes to figure out which one
07:27
[quakenet] <Ryozuki> ger :8318 seems fine
07:27
[quakenet] <Ryozuki> ger :8312
07:27
[quakenet] <Ryozuki> not
07:28
[quakenet] <Ryozuki> (i only know on the first solo works, on the second hammer off doesnt)
07:29
[quakenet] <Ryozuki> https://cdn.discordapp.com/attachments/293493549758939136/482451186448990238/unknown.png i mean this should put ur hammer off right?
07:29
[quakenet] <deen> can't open that png
07:30
[quakenet] <deen> i guess
07:30
[quakenet] <Ryozuki> i think its just 1 server affected
07:31
[quakenet] <deen> so I kill 8312
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its not just on ger
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[quakenet] <Ryozuki> it still isnt fixed
07:32
[quakenet] <Ryozuki> http://prntscr.com/kmbm82 can see and touch my partner
07:33
[quakenet] <deen> is there a message about the tile?
07:33
[quakenet] <deen> or it has no effect at all?
07:33
[quakenet] <Ryozuki> no message
07:34
[quakenet] <deen> I can reproduce it locally
07:34
[quakenet] <deen> so all servers broken, some may just not have restarted yet after tonight's update
07:34
[quakenet] <Ryozuki> i guess
07:34
[quakenet] <Ryozuki> 11.3 works fine?
07:34
[quakenet] <Ryozuki> or 11.4.1
07:35
[quakenet] <Ryozuki> do 11.4 has the stopper thing?
07:35
[quakenet] <Ryozuki> maybe its that?
07:35
[quakenet] <Ryozuki> you reverted it on 11.4.1
07:35
[quakenet] <Ryozuki> but servers use 11.4
07:37
[quakenet] <deen> got it
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13aa154 Revert "Rewrite stopper code a bit" - def-
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[quakenet] <Ryozuki> :o what is it
07:39
[quakenet] <deen> it was the only suspicious code touching tile handling
07:39
[quakenet] <deen> don't know where it went wrong exactly and heinrich will not be online soon
07:39
[quakenet] <Ryozuki> i see
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@Learath2 bridge is broken btw
07:41
(like it always happens :D)
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justabutterflier 2018-08-24 07:45:12Z
if(!str_comp(pMsg->m_pMessage, "/infammo")) { if(!pPlayer->m_InfAmmo) { pPlayer->m_InfAmmo = true; SendChatTarget(ClientID, "Infinite ammo was turned on :)"); } else { pPlayer->m_InfAmmo = false; SendChatTarget(ClientID, "Infinite ammo was turned off :("); } } else SendChatTarget(ClientID, "Wrong command :/"); (edited)
07:45
in this part of code i have syntax error 'if', but i dont know what the problem
07:45
07:46
it's message of compilation .bat file
07:46
Say me, how to fix this problem
07:46
please :(
08:14
6c10eb1 Don't update, if no time passed - Jupeyy d2dcb4f Merge pull request #1270 from Jupeyy/pr_nan - def-
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[quakenet] <deen> maybe it's not such a good idea to reboot the servers around midnight. I'll mostly be offline then and can only react in the morning when something goes wrong
08:23
[quakenet] <deen> I guess I'll change the time to 08:00 AM instead
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ChillerDragon 2018-08-24 09:56:14Z
@justabutterflier whats in your gamecontext.cpp at line 43 there is a syntax error
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hello guys , yesterday while the front bug i had finish Barren : Well this map was cheatable but i didn't so i'm pretty sad to lose my rank , i have a demo but about Nincorn , the map isn't affect at all by the front bug so i don't see why my finish got deleted D:
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because we cant go and manually verify the 500 ranks that got created during the time it was cheatable
feelsbadman 1
10:04
:/
10:04
fml
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03098af Fix dnsbl initialization - def-
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[quakenet] <deen> I hope that fixes the segfaulting on RUS ^
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why cant i auto update my client ._.
13:00
lol
13:00
i fixed it
13:00
that is really weird
13:02
okay, let me explain: i moved my config directory from the AppData to D:\ (into the teeworlds folder). now that im always able to fast-access the config_directory i deleted the config_directory.bat which now made my client not being able to get notified for a new version. i just copied the .bat from a newly downloaded folder and its working. should be fixed in my opinion, but idk
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@deen heinrich is running the bridge :/
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[quakenet] <Learath2> o/
14:26
273c545 Remove useless semicolon - ChillerDragon 17ce784 Merge pull request #1271 from ChillerDragon/MacroSemicolon - def-
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all the time i finish a map the client doesnt show the finish flag in the browser next to it. maps i have finished before are marked with a flag, but not the one i recently finished like 1 min ago
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it's because of ur issues with the info json
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you dont say
15:33
but how do i fix that?
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try removing the info json
17:55
did u know this
17:55
if (m_pCharacter) delete m_pCharacter;
17:55
there is no need of the if
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[quakenet] <Ryozuki> deen, after i delete ddnet-info.json and re-execute ddnet (11.4.2) it creates a ddnet-info.json.tmp which is never converted to a .json file and i dont see the ddnet servers
18:15
[quakenet] <Ryozuki> if i rename the .tmp file to back to .json it works
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is it possible to make sv_rescue votable?
18:48
with somethin like add_vote "activate rescue""sv_rescue 1"
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i have no finish flags
19:14
someone help me
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no one ever helps me
19:23
with finish flags
19:23
@Dev
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What are u talking about
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hes talkin bout that finish flag next to the map name to show if u finished or not
20:38
@Rockus you know it only works in the ddnet tab right
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@Ryozuki did you try debugging the json thing? A breakpoint on CStorage::RenameFile might be useful (edited)
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@Ryozuki Yeah, I know. At work I'm dealing with setting up clang-tidy for our teams 😄
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(and lots of other automated code quality tools)
22:37
dc4179b it's safe to delete a null pointer - Ryozuki 49cd110 Merge pull request #1274 from Ryozuki/pr_safe_null_pointer - def-
Exported 138 message(s)