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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-08-21 00:00:00Z and 2018-08-22 00:00:00Z
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We can search for player name (connecting) but we cannot filter them. Please let us filter them!
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@jxsl13 if you're logic, you could check the ConStatus function, you can find out that variable
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c5d69f9 Fix crash with FillSelection - Learath2 af267ff Forgot to remove ASan - Learath2 c4b9f87 Merge #1261 - bors[bot]
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f79bf5d selecting multiple quads - Aerll 520aa7d naming & eol - Aerll 36a243e Merge #1251 - bors[bot]
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e2eb4a6 Add Filter for connecting players (fixes #1263) - def-
07:06
4ee5c5a Rewrite stopper code a bit - heinrich5991 e2d3e35 Fix stoppers while retaining backward-compatibility - heinrich5991 25e8685 Add mapbug "stoppers-passthrough@ddnet.tw" - heinrich5991 f8e1056 Merge pull request #1258 from heinrich5991/pr_ddnet_stopper_fix - def-
07:07
67d36b6 Also use sha256 for the mapbugs stuff - heinrich5991 6f75cff Merge pull request #1259 from heinrich5991/pr_ddnet_mapbugs_sha256 - def-
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teeworlds - A retro multiplayer shooter
07:11
nice @Learath2
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Since it's not a fork of teeworlds/teeworlds or ddnet/ddnet can't pull request. @Deleted User ^^
07:44
2584b42 changelog for 11.4 - Ryozuki f7e5757 Merge pull request #55 from Ryozuki/patch-4 - def-
07:47
53894e7 it's (connecting) not <connecting> - Ryozuki b25156b Merge pull request #56 from Ryozuki/patch-5 - def-
07:48
4c84098 now it's good - Ryozuki d0f8634 Merge pull request #57 from Ryozuki/patch-6 - def-
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c3efb38 HTTP options should be saved - def-
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thank you @Learath2 😄
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@jao @snail do you know maps using the skip-through-stopper, or (the not yet fixed) partial-skip-through-tele or skip-through death bugs?
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i think only getspeed 2 does
15:04
rest are cheats
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@snail which of these?
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brainduck has a part where u abuse the shotgun bug to go through stoppers I think
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but u dont fall through them right?
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(falling into stoppers still works, not through them though)
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well its a skip through stopper or not
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but u get teleported above it
15:17
i dont think u actually go throlugh it
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then idk what exactly he means
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idk ho wit works
15:17
he means going with insane speed through kills/stoppers
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what is partial skip through tele?
15:17
shotgun bug gives you insane speed or no?
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it's not teleport
15:17
u don't go through tiles
15:18
solid ones
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then maybe it wouldnt work
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partial skip through tele allows you to enter a teleporter behind another
15:18
but nothing else
15:18
skip through death tiles allows you to skip through death tiles without dying
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I think no released map uses the death tiles skip as an actual part
15:21
does Justice 1 use going through stoppers? I think I remember something like it
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@heinrich5991 got 1 hour
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Just ask @ᶰ°Konͧsti maybe he wants to be helpfull if he is in an nice mood.
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ᶰ°Konͧsti 2018-08-21 15:35:50Z
no i wont help idiots destroying DDRace
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@heinrich5991 u there?
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ᶰ°Konͧsti 2018-08-21 15:36:14Z
Its unfixable if u dont want to break dozens of maps/ranks
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@fokkonaut yes, kinda
15:37
I can get a headset, wait a sec
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lets go to the private chat
15:37
nono
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Untill now you say there are lots of maps, but you dont give names / numbers which makes your argument invalid.
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ᶰ°Konͧsti 2018-08-21 15:38:53Z
Better shut up
15:39
ofc i wont tell u names
15:39
because some dumb guy really think its possible to fix code and maps without affecting The game
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tell them @n000b the maps if he promises not to tell me or someone related
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ᶰ°Konͧsti 2018-08-21 15:39:57Z
No
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ok
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ᶰ°Konͧsti 2018-08-21 15:40:07Z
i dont tell shit anyone
15:40
u will not break DDRace
15:40
With ur shit ideas about """Fixing""" code
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Hmm i think you are overeacting, sorry i summoned you here. 99% of the players dont even know something has changed xD.
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ᶰ°Konͧsti 2018-08-21 15:43:18Z
They will if they are unable to finish maps because heinrich fucked them up like Binary tee_thinking
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100% agree with konsti
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Binary is just finishable
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There is at least one map using kill tiles bug btw
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ᶰ°Konͧsti 2018-08-21 15:44:05Z
I mean it will be very "funny" if people invest 3h on a map jn team 0 to fail because some retard fucked up physics
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which one @Jesus Christ
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ᶰ°Konͧsti 2018-08-21 15:44:16Z
Don't tell
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I dont even remember name and too lazy to search it 🤓
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remember difficulty?
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Moderate probably
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@ᶰ°Konͧsti new physics will not apply on those maps. That is why we need names GWbratBanned
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ᶰ°Konͧsti 2018-08-21 15:45:21Z
Binary wasnt finishable for weeks cuz heinrich try to destroy DDRace
15:45
@n000b retarded dumb shit
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binary was random tune zone stuff
15:45
its irrelevant
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ᶰ°Konͧsti 2018-08-21 15:45:36Z
To make physics different
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That is why we do want the mapnames before introducing
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ᶰ°Konͧsti 2018-08-21 15:45:51Z
i will not support any changed physics
15:45
no
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the bgufix heinrich did had wasnt supposed to impact the tunezone, its just some weird engine stuff
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ᶰ°Konͧsti 2018-08-21 15:45:58Z
u dont need names
15:46
just keep The physics like they are
15:46
they are nice
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Yeah because we can write exceptions for those maps and everything is the same except you can't use the fixed bugs to cheat maps
15:47
So that is why you are angry
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ᶰ°Konͧsti 2018-08-21 15:47:22Z
@deen was allways absolutely against changing physics and i doubt he changed his mind
15:47
no im against it because everything went shit since Heinrich joined ddnet
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deen >Great, this is finally fixed.
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lol thats so wrong
15:47
deen even tried to fix the strong/weak thing
15:48
by giving strong to everyone
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ᶰ°Konͧsti 2018-08-21 15:48:22Z
Strong/weak is no bug its an important physics
15:48
so hypocrite
15:48
lol
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@snail oh i checked and it wasnt through kill tile but trough partial tele (edited)
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Why would deen try to fix it then
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ᶰ°Konͧsti 2018-08-21 15:48:54Z
lol snail shut up and play ur boring 2p forced team maps
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ah @Jesus Christ i guess thats ok
15:49
nice arguing konsti
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@ᶰ°Konͧsti please calm yourselves
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ᶰ°Konͧsti 2018-08-21 15:49:43Z
@n000b he deleted"fix" when he saw it fucks everything up
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spreading lies into insulting
15:49
always a pleasure to "discuss" with u GWfroggyPoggers
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ᶰ°Konͧsti 2018-08-21 15:50:07Z
I dont need to discuss
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he deleted "fix" because everyone complained and cried
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ᶰ°Konͧsti 2018-08-21 15:50:14Z
because i am right and ure all wrong
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ye as always lol
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ᶰ°Konͧsti 2018-08-21 15:50:27Z
Correct
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the sad part is that ur actually serious
15:50
with that sentence
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ᶰ°Konͧsti 2018-08-21 15:50:40Z
Ofc
15:50
u all dont have any plan about playing teeworlds
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one day they will know u were the right one my boy its ok
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ᶰ°Konͧsti 2018-08-21 15:51:14Z
Shut up thanks
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[7:41 PM] ᶰ°Konͧsti: […] As i said if the day comes when The physics change i will find and fix every map but i guess people would complain in changing physics anyways. Even The rocket bug caused a big discussion
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ᶰ°Konͧsti 2018-08-21 15:57:05Z
only if u accept my map/parts using those physics
15:57
U didnt
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accept it just to fix it right after GWbruhGalaxyThink
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no those maps will keep the old physics then ofcourse.
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ᶰ°Konͧsti 2018-08-21 16:14:55Z
GWqlabsKek pepeH
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does someone know off-hand where to find the function that clears all the invalid tiles when starting up?
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@heinrich5991 this? https://github.com/ddnet/ddnet/pull/929/files or in the map editor?
I just forgot to fix that, when i was changing the buffer creation. It just prevents invalid tiles, e.g. speedup without force, to be drawn
17:40
53e4bd4 fix #1226 - fokkonaut 533d4fe allow for non-vanilla aswell and fixed some stuff - fokkonaut 7a4fa97 fuck this no-space-convention - fokkonaut 46bdc7a Merge #1252 - bors[bot]
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Rafael Fontenelle 2018-08-21 18:47:51Z
Would it be feasible to implement "make install" including data and tools?
18:49
I notice there is a installation feature, but installs just client and server binaries..
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mh... it should install data as well. mh
19:16
@Rafael Fontenelle feel free to open a ticket 🙂
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Previously you could partially skip through teleporters: Line two teleporters up in a line, if you through both of them in a single tick, first, the game would teleport you to the first teleporter's target and then teleport you to the second teleporter's target. This is fixed by stopping to process game tiles after a teleport. You were also able to completely skip through death tiles when moving at high speed.
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ChillerDragon 2018-08-21 19:21:27Z
yo? does the -f option only support relative paths?
19:21
[2018-08-21 21:20:34][console]: failed to open '/home/banbans/bbnet-scripts/cfg/sql.cfg' ._.
19:23
ah wait not the -f option it was the exec command
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ChillerDragon 2018-08-21 19:36:25Z
wait relative paths arent working aswell or where does it start?
19:40
oh i get it only sub directorys no going backwards .-.
19:40
mean!
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exec?
19:40
probably to avoid arbitrary file disclosure
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ChillerDragon 2018-08-21 19:40:44Z
yeah
19:41
but it forces me to put all configs in the server binary directory .-.
19:41
back then it was possible
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back then any rcon user could read your whole file system
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ChillerDragon 2018-08-21 19:41:25Z
no
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also, consider symlinks
19:41
why not?
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ChillerDragon 2018-08-21 19:42:34Z
it says failed to open
19:42
i tried to read my /root/spoof.conf
19:42
and it failed
19:43
probably permissions thing
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yes.
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ChillerDragon 2018-08-21 19:43:19Z
so its only the user of the tw server
19:43
which isnt the whole filesystem
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yes
19:43
it still is a vulnerability. thing should be a whitelist, not a blacklist
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ChillerDragon 2018-08-21 19:43:51Z
imo it would be better to allow it to have bette rcontrol about the exec command
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have you considered using symlinks?
19:43
you have that control
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ChillerDragon 2018-08-21 19:44:00Z
idk baut symlinks
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ok, maybe learn about them…? ^^
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ChillerDragon 2018-08-21 19:44:22Z
mimimi
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[quakenet] <heinrich5991> irc bridge re-instated, let's see how this works out
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ChillerDragon 2018-08-21 19:47:49Z
yay
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This puts binaries in bin and the data dir into share/ddnet.
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@Rafael Fontenelle does that work for you?
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@heinrich5991 do your fix also prevent going through laser door?
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yes
19:55
they use the same code
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then you broke at least a map
19:56
michler
19:56
ddmax (edited)
19:56
final part you fall down through laser door
19:56
oh
19:56
apparently not
19:57
im sure there was a map where oyu had to fall through a door
19:58
and Runaway map has a secret room that you can only access by falling though stoppers
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It has a stopper directly between start and end tiles, making it impossible to finish without this bug.
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[quakenet] <heinrich5991> deen: I don't know how to shut down a ddnet server location, could you do that for FRA?
20:14
[quakenet] <heinrich5991> (it would be best if you could keep the server online for a little while after all tw servers closed, so that we can still pull the teehistorian files)
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https://ddnet.tw/downloads The page is very long now (which is a great sign), but not exactly friendliest towards weaker computers. How about just showing the latest patch notes and having a link to "see more patch notes" for older ones?
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ᶰ°Konͧsti 2018-08-21 20:22:23Z
i fucking hate heinrich5991
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@heinrich5991 what about the time on old map with tele skip?
20:22
now it's not possible anymore
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ᶰ°Konͧsti 2018-08-21 20:22:41Z
😡 😡 😡
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@Chairn which one?
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cant find it
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ᶰ°Konͧsti 2018-08-21 20:22:59Z
Dozens of maps
20:23
broken
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i know it happend very often on an oldschool one
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ᶰ°Konͧsti 2018-08-21 20:23:19Z
i wonder how u can be so ****
20:23
😡 😡 😡 😡
20:25
DDNet is fucked up
20:25
useless shit
20:26
i hope u all die and especially heinrich this ugly piece of faggot shit dies before he fully destroy DDRace
20:26
I rq
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i guess that's not a big loss
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well, he demonstrated just before he left…
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[quakenet] <deen> heinrich5991: ok
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Thats not how it should be expressed but i can understand why he is so angry
20:35
changing physics of DDRace is a bad thing and i really dont like it
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[he's had problems expressing himself in civil terms before]
20:35
I see where you're coming from
20:35
there's downsides to changing physics
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if you would explain the community what are the bugs you are going to fix i guess the majority dont want it fixed
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such as: maps possibly not working anymore/certain speedruns no longer possible
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what are the downsides you have in mind?
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its about The changing itself
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hm.
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who are you even that you affect DDRace without asking the community they like it?
20:37
i doubt they would if you explain them what will change
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I think a complete aversion to any change doesn't help ddnet (edited)
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using this special physics to make some funny things (yes also little skips are an important part of DDRace) and they are also be in use for special kinds of parts
20:38
Whats the Problem with these physics?
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whats the change?
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I dont see any
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you can't fly through stoppers with high speed anymore @Xusep
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That destroy a lot of maps
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(note that going into stoppers is still supported)
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I dont understand how you are unable to understand this
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it was nice to get trapped into stoppers for unlimited dj GWqlabsFeelsGoodMan heartw
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i dont talk about going into stoppers
20:40
Being able to cross doors and stoppers should keep being a part of DDRace
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when I create a map, I don't want to keep all the bugs of ddnet in mind
20:41
I would guess that every special case, every bug, is a hinderance for new players to learn the game
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For new maps testers have to see the possibility of cheating and on old maps its already used where you cant know of rank1 is still beatable there now
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you could get stuck in stoppers in some maps, due to that bug
20:41
it happened to me
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Then you should create a NEW bugfree stopper tile
20:41
like with ht
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are there new players? GWsetmyxPeepoCry
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if ddnet fails to attract any new players, it'll certainly die at some point ^^
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Kobra 2 rank1 is unbeatable now
20:42
i think on Kobra 2 solo too
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cheating maps is an attraction for me lol its like outsmarting the mapper
20:43
but i guess thats not the point of ddr
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I think the compromise that Wombat suggested makes sense
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I think it is a bad idea to do this
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Since we can't know where people flew through stoppers, we should enable the new stopper behaviour for all new maps
f3 3
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I think its the best idea
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But we did the same thing for all other physics changes
20:45
See old shotgun, new shotgun
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(not last due to [10:41 PM] heinrich5991: you could get stuck in stoppers in some maps, due to that bug)
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Old hookthrough, new hookthrough
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you cant now how many maps you just destroyed now
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old teleport weapons too
20:46
It's important to help noobs and prevent bugs
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these were hard changes though
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But it's also important to keep it possible to beat old top times
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Is shotgun bug fixed on new maps?
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you might be talking about different shotgun bugs (I dunno)
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And what about other servers that consume ddnet source code? They might be surprised by this change and forced to maintain a fork
20:47
Maybe I was a bit too quick to merge the change, but I guess it's not running on official servers yet
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If you doing this compromise i said i would be very glad
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@deen I'm sure they will let us know if that patch prevents anything
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Still tons of affected maps
20:48
i dont like changing this in general
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there are different concerns: we want to keep map times beatable etc.
20:49
I also have another concern: it should be easy for players, mappers to understand the physics
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Yes but its impossible to find all the maps
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I think a stopper you can pass through is counter-intuitive
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Keep it as a feature
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I mean if we want to try so hard, we could probably do it…
20:50
part of why teehistorian exists
20:50
teehistorian exists for i dont know 1year?
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yes
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affected maps are 5 years old
20:50
Believe me as a 10 years player
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see, that's the problem, we're all 10 years players here
20:51
hardly any new players coming in
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You never play :D
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I play from time to time, I have not recently played, that is true
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And i think its easier to explain new players that there is a bugged version of a tile and a fixed one
20:53
but try to explain them why some strange thing works on some maps and on some not
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I don't think so. I think it would be easier to have one working version of the tile
20:53
that can be alleviated by giving a hint to the player ingame
20:53
if you want this
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thats the reason why you added a new hooktrough tile instead of placing them instead of
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yes, but it didn't make things easier for players
20:54
now they have to know the physics of 2 hookthrough tiles
20:54
(one doesn't allow to hook if you're right next to the block)
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e.g.
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If you want a clean and reasonable version of DDNet for new players then a rewrite sounds like a good approach. I think for DDNet it's more important to keep compatibility and keep the current players
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You still dont understand that there are so many maps :/
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rewrites never work(tm)
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At workI'm in a team doing a rewrite of our database execution engine, don't say that 😄
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^^
20:56
but it seems that our goals for the project diverge there :/
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I also dont like that you change such known thing without even tell people about
20:56
nobody looks in this chat
20:57
(there is/was a news piece in the making)
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But that's just about unfinishable maps, right?
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And as i said there are a lot maps using some special physics (ofc often as skip) and people will rq when they fuck up their time because its suddenly broken
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yes. it describes the change though(?)
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So if they're still finishable but you take 1 minute longer, then bad luck
20:58
only a coder think that a player who only wants to play DDNet looks on github what changed
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(note that you should interpret deen's statement with quotation marks)
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Yes deen
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@Wombat those changes will be published on ddnet.tw automatically
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(and into the client)
20:58
I think
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no, i do that manually
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oh ok
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I have some rank 1 done by this physics
21:00
thank you for saving my rank for ever feelsamazingman
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At the start of DDNet I did make some breaking physics changes though
21:00
before the first finishes were done
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Who cares then
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like fixing doors after team restart
21:01
so if this change came back then it would be 100% ok
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But now you affect so many maps and ranks :/
21:01
So please do it as a new tile
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if it were a new tile, it would be entirely properly coded and you couldn't go inside of it, I guess
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@heinrich5991 I guess it's like C++ and Rust. In C++ they also can't change anything that breaks existing code, instead they create new features on top
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@heinrich5991 thats okay i think. I mean if you want buggy features use a buggy tile :D
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(i.e. that was not the point of the fix. the point of the fix was to fix the stopper tile while retaining reasonable backward compatibility)
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I donate 50€ to DDNet if this change will be deleted 🙄 🤔
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but after hearing the counter arguments from the players we're not keeping 100% compatibility
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i.e. retaining everything except the behavior that was annoying
21:03
yes
21:03
that's what a physics change is
21:04
now the right question to ask would be how much it breaks/fixes
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bridge is back?
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yes
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irc had such a peace
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Well, we can't do physics changes, except when they allow you to stay at least as fast in every case. for example jetpack was made faster at some point to improve prediction, thus old ranks were easy to beat
21:05
Otherwise when we fix a bug in a map why are we deleting the cheated ranks?
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If you are about a pool of maps and ranks you can control its okay
21:05
@deen you do that when you are 100% sure its cheated
21:06
okay except Konsti rank1 there was no Proof needed
21:06
XD
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yeah in c++ u see lot of new functions having _s at end due to thread safety
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@Wombat We should make the best decisions for the community independent of bribes 😄
21:07
But its the best thing for community
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so. you feel that it's affecting a significant share of the maps and should thus be rolled back?
21:08
@Wombat that money can control what decisions are being made? ^^
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Personally I don't know how many maps are affected, I haven't been racing actively since before DDNet was started
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Or do you think players will be happy not being able to beat a rank 1?
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So I have to trust the judgement of those who race
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And u cant know if the rank is even cheated
21:09
@deen a lot of old maps are affected and maps like GetSpeed2 and brainduck are unfinishable
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i would add a new tile and tell testers to not accept new maps with old
21:09
so people on other communities can use old tile too
21:09
if they want
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Kobra 2 has unbeatable rank1 for example
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people in other communities can also use the mapbug infrastructure if they absolutely want that bug
21:10
(or they can talk to us. I don't think that alternative community exists)
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im not sure that thing is easily configurable
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but they have to add each map hashsum
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no
21:10
they can modify the map as well, as you requested, back when it was added
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People should be still allowed to use old tile in maps
21:11
Because as heinrich said if new tile he completely fix the new stoppers
21:11
But the physics of old stoppers are nice for maps
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how do you evaluate community feedback, @deen? it seems we don't have a useful method for htat
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Talk to people 😄
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tbh i wouldnt care about difficulty for new players
21:12
even if u do this it will still be a difficult and niche game
21:12
u have to put effort to enter and like this game
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I still remember the emojis debacle, where we both have a majority for and against emojis in the client
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Listen to their arguments, think about them
21:12
Majority isn't that important, arguments are
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I dont see any active player wants stoppers fixed
21:12
especially old players
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I don't count as a player I guess, because I play more rarely than others?
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"Majority" can be easily manipulated in our case, we won't be able to implement fair elections, that's a much harder problem
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I gave you a lot of good arguments feelsbadman
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@heinrich5991 I understand your desire to make DDNet cleaner and easier for newcomers
21:14
and those are good goals, just not above everything else
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thanks. that actually helped I think. you're the first one to say that
feelsgoodman 1
21:14
I dunno, it shouldn't even help :/
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what shouldn't help?
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nvm. you're showing that you read what I said, that's a good thing I guess
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if u want to make teeworlds easier for newcomers u should continue timakro tutorial implementation
feelsamazingman 2
21:15
Code reviews are very much appreciated! How it works When a client is started for the first time the following steps are happening. The player is asked for his language. A short explanation of DD...
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there's more than one place where making ddnet clearer can be done ^^
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@Ryozuki eh, don't tell people who work on a feature that's important to them that they should work on what's important for you
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i still think this is a very niche game and hard even if you tell obvious things
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Whats you are going to do now heinrich
21:16
-s
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well in my opinion fixing stoppers wont make it "lot" more friendly
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But break a lot things
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the harder thing for newcomers to understand is that they can hook between corners, which is a bug
tee_thinking 3
21:17
hardest*
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and was fixed in TW 😄
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break a few maps and break a (so far undetermined) amount of speedrunning
21:17
in tw 0.7. not sure if that will ever come out
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Its not about a few maps..
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physically-wise hammer-flying shouldnt be possible
tee_thinking 3
21:18
my eng sucks
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it's not? you think there are many maps that need skipping through stoppers, @Wombat ?
21:18
i maybe know 3
21:19
if doors are also "fixed"
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yes, they are
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Thats bad
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I discovered they use the same physics as stoppers do
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that break even more speedruns
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in some maps u can skip doors
21:19
depending on the way they are placed
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lol thats easy to see that they have same physics
21:20
Stoppers are very hard to skip
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doors are easier
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doors are very easy to skip
21:20
doors are as easy to skip like blockers
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and door skip is used
21:20
i remember
21:20
i think
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the tile which stops in every direction
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yes
21:21
they consist of all-way-stoppers
21:21
anyway, I'm off for bed for tonight. good night
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speeders are also bugged
tee_thinking 2
21:21
and those bugged speeders are used in lot of maps
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where u hold d and u go full stop but when u release it u get lot of speed
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Even in new maps
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that's actually not speeder's bug, but a speed bug 😄
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this trick is used lot more
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you can reach the same effect with rockets, and a little bit of patience
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this speed bug is also doable with a long way with rocket or with shotgunrun
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not sure
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don't know if u know what im talking about
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I did it on race servers long ago
21:22
yes
21:22
and good night 😄
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there is a shotgun bug where u shoot another tee and then jump
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Good night, I'm off too
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Yes this
21:23
i hope heinrich dreams about how evil his fix is and fix The fix tomorrow feelsgoodman (edited)
GWqlabsFeelsGoodMan 3
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@heinrich5991 add a prediction for laser walls, this weird bubbling is not cool
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ive read some of the messages here and @heinrich5991 im also not a big fan of the new behaivour. Its like you dont like the teleport gun. But this right here breaks maps, as @Wombat told many times.
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