Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-08-20 00:00:00Z and 2018-08-21 00:00:00Z
as I just patched it with eeeee's updated version, I have no information regarding the newer patch, which doesn't seem too different from easts, cuz sadly lots of players are not connected securely(edited)
Token handshake shouldn't rely on NET_CTRLMSG_ACCEPT, that's not guaranteed to arrive. Probably better to check the first normal message you receive. Vanilla handshake assumes that the clie...
As described in https://forum.ddnet.tw/viewtopic.php?t=6608 I created a tele layer, selected a FROM tele, tele number 12 and tried to fill selection using shift and dragging left mouse.
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Thread 1 "DDNet" received signal SIGSEGV, Segmentation fault.
CLayerTele::FillSelection (this=0x555557c78150, Empty=false, pBrush=0x555557c77720, Rect=...)
at /media/ddnet/src/game/editor/layer_tiles.cpp:1031
1031 if((!pLt->m_pTeleTile[(ypLt->m_Width + x%pLt->m_Width) % (pLt->m_WidthpLt->...