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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-08-19 00:00:00Z and 2018-08-20 00:00:00Z
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When "Not full" filter in server browser is set, servers with more players than the limit are still shown. !screenshot_20180819_063839
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will the servers ever be fixed
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you can't fix what u dont own
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but the client could filter those servers
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since when the f the client crashes if i try to place tele like that? everytime i try to do that i need to restart the client und lost the map if i didn't saved, so annoying. Please fix that, could always map like that. It's not only with tele, happened with speedups also.
12:57
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" like that?" like what?
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choose 1 tile (in this case tele from), press shift and try to place 5x tele with 1 click - everytime i try to do it like that my client crashes.
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i wrote that days ago too and nobody cared
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It's prolly the new editor multilayer editing stuff, i'll take a look
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macOS, the perfect machine for developers, where gdb doesn't even work properly
14:39
maybe perfect for javascript people but is definitely a horrible experience so far
14:40
How can the program be possibly crashing at CLayerTele::FillSelection if I have a breakpoint before that point......
14:41
might have more luck soldering to the cpu and using a oscilloscope...
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Also the editor code, wow. Who even knows how to read this?
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Identified the problem, it's CLayerTiles::BrushGrab's checks being replaced with this. All grabbings are thought to be of type CLayerTiles which makes the cast ay L1007 super not good
15:51
Now, to fix this I have no bloody clue tbh
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latest gdb doesnt work on macos
15:57
older version does.
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doesn't either
16:08
breaks at the wrong positions all the time, doesn't break sometimes
16:08
lldb breaks at the correct places but is weaker then gdb, but it's fine for now
16:11
and lldb just deattaches randomly at times
16:18
because of some stupid mach kernel stuff I can't continue after a __builtin_trap
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Okay the problem is that BrushGrab depended on the selected layer, not really the layer it's being grabbed from
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CLayerTiles::BrushGrab needs to know which kind of layer a tile/brush was picked from, in case of the Tilesets this information was missing because it used to be provided by the selected layer. Reported by Silex and Im' Corneum on Discord.
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@Silex && @Im 'corneum
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are people misspelling me on purpose?
GWfroggerHyperXD 1
pepeH 2
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What misspelling, I see no misspelling 🙂
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missssssspelling
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@snail btw when rename
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Wasted 4 hours on this when I'm supposed to do sth else :/ All because I don't have linux on this thing....
17:13
rename to Im' corneum?
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rename to hurensohn5991
monkaS 7
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Hopefully next patch to High Sierra will have the change log Replace macOS with a sensible OS
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._. kinda need help with a weird ringbuffer segfaul
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@jxsl13 just ask? 😃
20:10
For the last 5 minutes
21:02
is my server crash problem , which kind of really rarely occurs
21:02
on players joining I suppose.
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boys spyker has a problem, some time ago he used a command to not see number of teleports, but now he doesnt know how to fix it, any help?
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cl_text_entities 1
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he says the command doesnt work
21:34
doesnt exist
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then he's either not using an up to date ddnet client or there is a typo
21:37
well since turning it off worked it should be a typo
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he said that one time a guy told him to put from value 50 to 0
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I copy pasted that line into my console and it worked
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hellow!
21:40
i have the 0.6.4, 11.3.1
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show what u try to enter
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cl_text_entities 1
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and what does it say?
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it works ingame but not in the map editor
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he never said something about editor :D
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nvm im dumb, just had to restart the game
21:43
now working
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he didnt tell me anything lol
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shawn is dumb
21:43
joking, ahah thanks jao
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just italian things
Exported 69 message(s)