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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-07-21 00:00:00Z and 2018-07-22 00:00:00Z
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[quakenet] <c0d3d3v> Hey :D I don't know if that is an issue ... but I just get a ¨segmentation fault (core dumped) DDNet¨ on 185.107.96.202:8304 https://pastebin.com/s7BFPaCJ But I think that is only an issue with the game type BW
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[quakenet] <heinrich5991> c0d3d3v: can you give us a backtrace?
14:04
[quakenet] <heinrich5991> hi btw :)
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maybe because BW doesnt allow ddnet clients
14:33
at least old ones
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if you use unsynced quads they will be synced on the client time (how long the client is active already, restarts at a restart of the game). chillerdragon and i discovered this when we were about to make a clock in a map. It used unsyncec quads and we wanted to have always the right time. it would have been possible because the server has a restart script that restarts it at 00:00. But it didnt work because the unsynced Quads are synced on the client time and not on the server time so its ...
14:45
please dont center the text of "server settings" and from the top left menu where you can save/load maps. the left-sided text was nicer imo
14:52
can we make vanilla skins only to work without a restart? i know ATH has that.
14:56
this command shows you a list of all your binds. i saw in other clients that you can write "bind x" and it shows you what is bound on x.
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are two-way platforms ever gonna be a thing?
14:58
(you can drop down and jump up thru them)
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like mario?
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[quakenet] <Jojo_> Hello someone server ddnet ger ?
16:48
[quakenet] <Jojo_> i have a problem i can connect to other servers
16:48
[quakenet] <Jojo_> not to ger server (connecting) and disconnect (unknown) happens
16:48
[quakenet] <Jojo_> someone please help
16:49
[quakenet] <Jojo_> ddnet usa rus can work, not ger please help
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[quakenet] <c0d3d3v> heinrich5991: I'll try ^^
17:32
[quakenet] <c0d3d3v> Jojo_: I also can not connect to german ddnet servers... that's weird because there are definitely players on the servers.
17:35
[quakenet] <c0d3d3v> xD let me correct it :D now it works... it didn't work an hour ago
17:37
[quakenet] <deen> c0d3d3v: might be related do DoS and how the firewall blocks it
Exported 22 message(s)