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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-07-19 00:00:00Z and 2018-07-20 00:00:00Z
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[quakenet] <adminuga> heh, thx Amu I was ready to post something that I gave u #piko'scode. heinrich5991 that could be a good idea to implement his code, it works really fine (maybe it needs some improvements)
05:50
[quakenet] <adminuga> ps: I'm Rei
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[quakenet] <heinrich5991> adminuga: I don't understand
06:00
[quakenet] <adminuga> heinrich5991, pikotee already made a code to spawn character entities, with some rework of the code it could work for dummy servers: https://github.com/Pikotee/teeworlds/tree/dummy
teeworlds - A retro multiplayer shooter
06:00
[quakenet] <heinrich5991> ah
06:00
[quakenet] <adminuga> It's not hard at all if you just take his code
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[quakenet] <deen> @Ryozuki So, how should I announce the event week? I think if you make a forum thread I can make a news entry and link to it. Otherwise not sure
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[quakenet] <heinrich5991> deen: I didn't get rid of the ddnetca thing: it's just handled at a different place now
09:24
Use the libcurl-share interface to share DNS cache and connections between different requests. If compiled with OpenSSL, libcurl can only be safely used from multiple threads for OpenSSL >= 1.1....
09:26
8d04e7e Share libcurl resources across requests - heinrich5991 e571dc8 Merge #1200 - bors[bot]
09:27
29f2f5e Add python to requiremens in README (fixes #1184) - def-
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[quakenet] <deen> if(false?
09:34
[quakenet] <heinrich5991> if(false || somethingthatmightbetrue)
09:34
[quakenet] <heinrich5991> just for nicer alignment ^^
09:40
[quakenet] <deen> yeah, seems weird
09:41
[quakenet] <heinrich5991> sorry about that
09:44
[quakenet] <deen> np
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Download the latest client and have a look. http://k-client.rafabrony.com (ingame) Changeable gameskins/entities/x-ray entities especially if you play many different gamemodes or map for different modes this feature is good. being able to change gameskin is not that important but would also be cool.
14:26
Download the latest client and have a look. http://k-client.rafabrony.com Connect multiple tees to different servers You can watch for example tournaments way better without a new clients for each server. Also its good for moderators so they can handle more servers at once without the need of 10 clients. I would imagine this like following: Add a new button to ESC menu -> "Connect to another server" If you click it, the server browser will open and you can select the server you wa...
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New commands/keywords: NONE and NoLayerCopy. NONE - checks if tile has no rotation. Currently it's only possible to check either rotations or all rotations at once. Index 1 Pos 0 0 INDEX 2 NONE NoLayerCopy - placed somewhere within NewRun prevents automapper from working on a layer's copy. Gives much more control as it is possible to do checks for already replaced tiles within the same run. ` NoLayerCopy Index 1 Pos 0 0 EMPTY Index 2 Pos -1 0 INDEX 1 ...
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