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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-07-18 00:00:00Z and 2018-07-19 00:00:00Z
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[quakenet] <heinrich5991> bam can no longer be used for compiling ddnet
05:57
[quakenet] <heinrich5991> weez17: maybe it's some mingw/msvc issue?
06:03
[quakenet] <weez17> I can fix the hidpi problem on macos following the build instructions in README.md
06:03
[quakenet] <weez17> but the nightly build is different. I didn't test with mingw/msvc either
06:07
[quakenet] <heinrich5991> eh, sorry, I thought you were talking about windows
06:07
[quakenet] <heinrich5991> weez17: do you build on macos or do you cross-compile from linux to mac?
06:07
[quakenet] <heinrich5991> the official build is the result of a cross-compilation from linux
06:09
[quakenet] <weez17> I build on macos
06:11
[quakenet] <heinrich5991> mhk, so we might have a problem there
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[quakenet] <weez17> the nightly build runs in maximum resolution everytime no matter what the setting is
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[quakenet] <Im__corneum> so.. is the thing with the serverside dummy going to be coded or will it be forgotten soon?
15:04
[quakenet] <Ryozuki> add it as a github issue or it will be forgotten
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even then, it's not guaranteed that it will be implemented
15:05
unless you find someone willing to do the hard work
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[quakenet] <Im__corneum> thats a no then :/
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(but I agree with Ryozuki, creating a github issue is a good first step)
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[quakenet] <Im__corneum> even that didnt bring much in the past. devs almost only do fixes right?
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well, time isn't endless ^^
15:10
Ryozuki just coded a whole new gameplay feature
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[quakenet] <Im__corneum> for like a year. and i havent seen much of it
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it was only just merged ^^
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Really weird error, never seen this before, but I just join the server, it downloads the map, but it's not found. I try joining again, it downloads again, but the map is not found again. !1 !2
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[quakenet] <AmuCookie> u can find server side dummy here
15:16
teeworlds - A retro multiplayer shooter
15:18
[quakenet] <tght> uh
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[4:30 PM] ReiTW | Blizzard Team: can you ask if adding the "are you sure you want to quit" after pressing ctrl+shift+q
I don't remember why we don't do this.
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rip @ZombieToad
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the oldest troll in tw wont work anymore
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[quakenet] <deen> Hm, not sure if I should discuss DDoS related stuff publicly here, but nfoservers just posted:
18:04
[quakenet] <deen> Your latest high-PPS spoofed attacks are causing problems for other customers, and our own management systems, on your physical machine. We understand from your previous statements that you don't want us to filter such attacks upstream, but it will be necessary to do this.
18:04
[quakenet] <deen> Let us know what type of filter or rate-limit would be best to block these unique attack packets. Absent other information, we would normally create a filter blocking length-32 UDP packets whose payloads start with the hex bytes "1000 0001" -- but we see that you specifically are allowing these packets (except that you have a strange rate-limit that the first 50/s to be blocked).
18:04
[quakenet] <deen> I fixed the "strange rate-limit", it was inverted indeed, otherwise what do we want?
18:05
[quakenet] <deen> heinrich5991, Learath2 ^
18:07
[quakenet] <heinrich5991> oh god, inverted rate-limit :(
18:08
[quakenet] <deen> yeah, so normal players can't connect, but DoS gets through :D
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[quakenet] <heinrich5991> (PMed)
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[quakenet] <Learath2> also pm'd
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i too pm'd
Exported 40 message(s)