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Between 2018-07-16 00:00:00Z and 2018-07-17 00:00:00Z
I need some help:
I cloned ddnet 11.0.3 and compiled it using CMake and Visual Studio.
Now when I'm in the browser (ingame or not on any server) the entire game starts to lag if something is written in the search box and I refresh.
This is not the case in the official release 11.0.3, just in my (I didnt touch the code, just compiled)(edited)
I'm looking for a profiler in order to find the bottleneck in my C++ code. I'd like to find a free, non-intrusive, and good profiling tool. I'm a game developer, and I use PIX for Xbox 360 and...
can you do the exact same thing that i did and then look if it laggs for you too if you refresh while something is written in the search bar?
13:16
These are my steps:
git clone https://github.com/ddnet/ddnet
cd ddnet
git checkout a00d4112a747de736cb618a4b54b92b91e01cff8
git submodule update --init --recursive
execute these and then compile it using visual studio
x64-release
[quakenet] <Im__corneum> is it hard to add serverside tees as a mapper which dont take server slots, they would have to react to teleporters as well and everything. but i think this would make the dummy section a lot easier for starters if you can just pick up a simulated tee at the start and go with it. wold aslo be cool for mappers to have a tees physic in maybe only one part of a solo map. or add 4 tees on one part so you can boat solo. that would be prett
17:50
[quakenet] <Im__corneum> -ty nice to have. i have seen such a thing before on other servers
17:51
[quakenet] <deen> would also significantly reduce client hackiness, since dummy is ugly and should be removed ^
17:52
[quakenet] <deen> so I'd support it if someone wants to make serverside dummies in ddnet
17:52
[quakenet] <Im__corneum> if you want to see such a tee in action, i think thee are such ones in the lobby thing from that popular blocker server network
17:55
[quakenet] <heinrich5991> I think client-side dummies have better controllability
17:57
[quakenet] <Im__corneum> hm yeah thats right.. i was mainly think about placing multiple tees throughout a solo dummy mixed map so you have their hook and bounce behavior. maybe a few dummymaps can be updated with that feature, would be cool if its onbly the easy ones.
17:58
[quakenet] <Konsti> i would really like the thing im corneum suggested but as additional thing NOT as an replacement for normal dummy
17:58
[quakenet] <heinrich5991> yep
17:58
[quakenet] <Im__corneum> ye i meant it as an addition. a new spawn tile
17:59
[quakenet] <Konsti> Teephysics like a tee "tile" would be amazing and give a lot things for mappers creating nice part
17:59
[quakenet] <Konsti> s
18:00
[quakenet] <Im__corneum> yeah. you could just put a tee into a 1x1 block and use that special physic. you could do that now with a dummy on last part but you would have to kill it anually