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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-07-15 00:00:00Z and 2018-07-16 00:00:00Z
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[quakenet] <deen> Learath2: dunno, I was in a hurry
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As i made some changes and force-pushed i can't reopen the old pr: https://github.com/ddnet/ddnet/pull/1075 Features:
  • Teleport gun: Teleports you where it collided (tees included, in a special way). Doesn't teleport if the collided tile is an untele tile.
  • Teleport grenade: Teleports you where it collided (tees included, in a special way). Doesn't teleport if the collided tile is an untele tile.
  • Teleport rifle (laser): Teleports you where the laser runs out of energy or if it colli...
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[quakenet] <hansw> c0d3d3v: ping
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[quakenet] <marzzzello> /help
11:32
[quakenet] <marzzzello> -.-
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[quakenet] <marzzzello> Nimda should up pls
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@ChillerDragon ez look my first pr in ddnet
17:50
now that i have cmake ^^
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[quakenet] <Ryozuki> is reactjs that good ir it is just overhyped?
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[quakenet] <Learath2> it's a very opinionated framework
19:05
[quakenet] <Learath2> it works really well but you either do it their way or you don't do it at all
19:06
[quakenet] <Learath2> I think I enjoyed vuejs much more as it allows you to work the same way as react but also do what you want
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