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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-07-13 00:00:00Z and 2018-07-14 00:00:00Z
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[quakenet] <deen> AmuCookie: don't think so, heinrich's map archive might have some
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[quakenet] <Konsti> HMM :feelsgoodman:
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I first found this bug on the teerace server. I couldn't watch my ctf_space.map demo. I tried agian to record a new demo but it always failed to play back the demo (recorded with autorecord). I...
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[quakenet] <heinrich5991> Learath2: do you have a moment to talk about our lord and savior httpmasters?
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[quakenet] <ChillerDragon> Any1 here time to explain some teewoods graphical stuff?
19:34
[quakenet] <ChillerDragon> a friend of mine is struggeling with rendering some buffers from external libs in the tw render engine
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[quakenet] <heinrich5991> not my department :P
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jupstar department?
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[quakenet] <fokkonaut> Hey, I need some help:
23:28
[quakenet] <fokkonaut> So I added a new WEAPON type [6] in protocol.h right above NUM_WEAPONS
23:28
[quakenet] <fokkonaut> now the problem is, whem i change to the new weapon type ingame, i have a ninja skin (but obviously cant shoot).
23:29
[quakenet] <fokkonaut> My question is: Is it possible and if yes HOW to remove the ninja. I want the tee to have no weapon in his hand
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[quakenet] <Konsti> lmao just choose number 7 instead og 6
GWfroggyWeSmart 3
GWbruhTrolled 2
troll 2
23:44
[quakenet] <fokkonaut> lmao thanks Konsti. Any qualified answers?
Exported 14 message(s)