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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-07-08 00:00:00Z and 2018-07-09 00:00:00Z
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?XD
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ChillerDragon 2018-07-08 02:35:35Z
@jao almost done c:
02:35
classical git noob move i had to delet fork and redownload ddnet
02:35
xd
02:35
cuz i messed thingsup
02:36
but i fixxed the bug
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which one?
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ChillerDragon 2018-07-08 02:38:55Z
1193
02:39
dude do i look like an gfx artist
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ChillerDragon 2018-07-08 02:39:07Z
idk how to do graphgical stuff xd
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I also thought about using a if (str_find(m_aVoteCommand, "set_team")) in front of the pause reset. But then i thought its ok to unpause the VoteVictim every time. I didn't test but i could belive that this can cause some unwanted unpause for a player with the id of the last VoteVictim on a server type vote for example. Thats why i also reset the m_VoteVictim to -1 to avoid this.
👌 2
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Current state of Teeworlds Dear oy, dear developers, Teeworlds, DDNet, This issue will not address any bug whatsoever. It is only about the community & the game itself. Please take the time to ...
14:32
@ezy I love your answers…
14:32
@ezy Yes, some features make the game lag, no matter what. There are also bugs. I can have an intel E5, it won't change the facts there are bugs.
14:32
@ezy yes, I like the vanilla client because it's very clean, maybe too much, but I like it. DDNet has features, but my opinion is there are too many
14:33
@ezy and as of "just do this lol" well, no? DDNet is maintained, and fixes a lot of bugs. Teeworlds is dead. If I want to keep playing with a secure software I need to play DDNet, at least I add my brick to the project in a way cuz I don't code
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man i just woke up
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Good mirnong 👍
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teeworlds client is for vanilla and ddnet is for a modification
14:35
went to sleep like 9 am
14:35
xd
14:35
I knoooow that
14:36
but DDNet is becoming more than "just a mod" at this point
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yes because more people like ddnet than vanilla
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yea thats not ddnets staffs problem infact its not a problem at all
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my opinion is it should be simplified, that's all
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do u for real
14:38
lag with ddnet client?
14:38
x
14:38
d
14:40
so basicly u want to use teeworlds client but it has bugs and ur secure software doesnt allow u to use it? xd
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well ddnet is okay
14:44
but it has a lot of things that are weird
14:45
like the laser thing when you hook etc
14:45
and two tabs for the servers, that can't be normal
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what laser thing when u hook? xd
14:56
1 tab for all srvs 1 tab for lan srvs 1 tab for favorite srvs 1 tab for ddnet srvs since its the fukin ddnet client
14:57
all tabs are useful
14:57
btw i dont even use ddnet client xd
14:57
i use more op client but u wouldnt like it since u dont like a lot of skins
14:58
oh ya
14:58
forgot to say
14:58
for people like u that actually think ddnet has to many skins
14:58
theres an actually useless feature thats only usefull for u and its called "vanilla skins only"
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[quakenet] <Learath2> @Gabbo, which features of ddnet is too much for you? I don't think we have too much clutter tbh
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u can just delete skins from the skin folder or even enable vanilla only skins
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Vanilla client don't need, hookcollision, respawn bind, dummies
15:47
i don't want listen everything, just remove ddrace-things and it would be good for vanilla
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Hi, I'm here for asking some factual help if some developper may want :s
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what fact
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Well I know DDNet's got some updater
17:02
And there's this game named ninslash which the developper is actively working on which is based off teeworlds's engine
17:03
But the one and only developper doesn't want to work on an updater while tehre are often updates and most people are only asking for it
17:03
Wanted to know if some may want to share knowledge or code with him ?
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probably means that teeworlds doesnt have an autoupdater
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that's what I said ?..
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@Learath2 the emote/expressions when shift is pressed is a bit weird
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hey developers! long time no see!
❤ 4
banhammer 4
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So where is the problem with merging the teleport gun @heinrich5991 ?
22:43
@Ryozuki lets do what deen said, create a testmap and a test phase. if people lile it and dont find bugs we will merge
22:43
i guess its the best?
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i already told u there is one hard bug to fix
22:44
but there is a workaround with no-tele tiles
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what workaround?
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___l imagine this, if u shoot from up but near the right wall, and the bullet hits the bottom wall it will teleport you bottom left, where u shouldnt be teleported
22:45
if u put a no tele tile in those tiles u cant teleport there
22:46
this only happens in open corners
22:46
and thats because you get teleported to a place found by the gun?
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what the current logic does is, check the bullet position inside the block and teleport to the nearest air postition
22:47
but if the colision detects the bullet bad like it does, the bullet collides like near another side
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how do i test
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type test
22:48
danAmazing
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just open a sv and a client
22:48
with the map
22:48
idk
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wwhat map
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u need the map with the tiles
22:48
teletest
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where
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@Ryozuki and how do you want to fix the but??
22:48
bug*
22:49
i dont know yet, i thought about using trigonometry knowing the prev pos and so the good side but u can shoot wit ha really small angle and hit the bottom wall
22:49
idk i need to think more
22:50
does no one know a solution for it??
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maybe if i find a open source game about teleportation
22:50
feelsgoodman
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why?
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to know how they do it
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ask avalanche studios xd
22:51
they did portal
22:52
Portal 2 best game
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i need a 2d example
22:53
doesnt deen know a solution?
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how to do the laser part
22:56
@Ryozuki we need that feature
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how does the teleport laser work
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it teleports u to the end if laser doenst bounce on anti tele tile
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cool feature
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do tele weapons work with weapon tele??
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nice
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you can just fly with laser tho lol
23:01
why
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but on a map u dont expect to have open places
23:01
ye
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tele guns also introduce a new way to coop fly
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true
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laser tele is weird cuz you have to get the exact distance
23:06
others are good
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@plsplsplslol laser is always a precise weapon
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ya but not laser distance
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new feature new skillz
Exported 130 message(s)