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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-06-30 00:00:00Z and 2018-07-01 00:00:00Z
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when I set cl_dummy_control and cl_dummy_fire,the dummy only fires one time.And when i changes to dummy,first click (fire) is invalid. I don't exactly know what cl_dummy_fire is for,but it seems doesn't work correctly.
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5e1f62f Fix http map download... - def-
07:48
c07412b By default, don't embed vanilla images - heinrich5991 051a84e Merge pull request #1178 from heinrich5991/pr_ddnet_editor_dontembedvanilla - def-
07:49
ba842a9 Add new freeze automap rule - ChillerDragon 5dfa606 Merge pull request #1176 from ChillerDragon/FreezeAutomapper - def-
07:49
07:49
[ddnet/ddnet] New tag created: 11.2.1
07:49
[ddnet:11.2.1] 0 new commit
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is it the developers goal to make the client crash for everyone?
10:50
You can open a issue on github or post on forum
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that never brings anything
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It does
10:51
But if u dont it will never get fixed because devs wont know about it
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but i cant say anything about it. only that it crashes now. may be the updates. may be my new pc (edited)
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I still havent got a single crash
10:53
You can say what u did before it crashed
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play
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If its possile to reproduce it
10:53
Etc
10:53
Abd info about ur system
10:54
But i guess u exoect devs to magically know that
10:54
Now go ahead and make the post/issue
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no
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Then deal with it
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maybe add a option to download older versions in the cliet
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That's why i want to make issue template
11:54
people dont usually know, what dev need, to even start thinking how to solve problem
11:55
after all, some people are ignorants... so then we can't do much about it at all (edited)
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why i only find 450servers since this week
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float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX/256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY/256.0f))*50; float Ramp = VelocityRamp(Velspeed, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampCurvature); whats a velocityramp?
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i think, it's used to make velocity less constant.
12:32
I mean, it get faster after time, but i'm not entirely sure
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gradually capping the player velocity, only kicks in at large values
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when you're going faster and faster horizontally, you'll eventually stop
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it's possible to gain max speed?
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u stop when pressing d on a -> speeder
15:00
and this is used on some maps
15:00
because u are stopped
15:00
but you keep the speed
15:00
when u release the key
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ChillerDragon 2018-06-30 16:21:51Z
btw i always wondered if its possible to gain tees with others tees but no hook or fireing invloved just body glitiching. Sometimes (mostly in pvp based mods) i expirience glitching in other teammates and getting a bit stuck iduring fast flying around and then a small boost. I always wondered if its faster than the speed before the tee collision.
16:22
that exlanation sucked but i think u all know the situation
16:27
@ChillerDragon dat? (thx my pain skillz)
16:27
huy wait
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ChillerDragon 2018-06-30 16:28:31Z
both tees having speed in same direction and its faster than default walking speed and the bodys get stuck together in air
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ho in air
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@Learath2
18:06
da heck
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new stronger hash format
18:07
why we are deploying it without @heinrich5991 around is beyond me
18:07
@deen that u? 😛
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:O
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What does it change? Stronger hash?
19:33
Some kind of security holes? I'm curious
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you can craft a fake map with the same crc
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And what will it cause?
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before we release the map you can poison the map download server by hosting the fake map
19:51
results with us releasing a map and when people join they see the crafted fake map
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So, what if you just put CRC from generatd file to your own? Server will generate CRC from map you have on computer and check if it's correct? Or i missunderstand concept?
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server asks for a map name plus CRC
19:54
attacker crafts a fake map with same name same crc
19:55
attacker hosts it for a while to bait the map collector we have
19:55
on release day server asks for map name plus crc, client cant find it asks the map server, map server has the fake map, the client ends up downloading the fake one
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hmm, okay
20:02
Client get map by name+crc ?
20:07
Wouldn't be better, to have db with crc generated by client based on map, and then get the map assigned to crc, whatever the name is? (edited)
20:07
But maybe, it would break tw compatibility. meh (edited)
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Yo, all the saves should be stored on the players' pc somewhere on Teeworlds folder
22:23
all the /save
22:23
on a notepad
22:45
u could then modify it clientside and load in the finish
22:45
save must be serverside
23:07
the name of the save (edited)
23:07
sure
Exported 84 message(s)