It is ugly (colors, in text, in the interface)
It has too many functions (you can change the font in game, the red laser, you have two server lists…)
It doesn't make sense, at all
And I am personally forced to play full screen, it doesn't support the small window I'm used to play with
When I started playing Teeworlds, there were usually just 2 servers with people playing - that was fine. If it goes back to that - still fine. It was never the aim to get a lot of players, it's a niche product, even though it attracted lots of players during time. People start and stop playing games, that's life. Games die and people move on.
The current development status is a combination of things: lack of time, people become inactive, stuff Magnet mentions here and that the game is pretty much perfect the way it is.
Teeworlds always has been about simplicity and minimalism and that's not going to change. It's not turning into an anti-Teeworlds like ddnt or become mod-friendly etc.. If someone isn't happy with what Teeworlds is. The source is open-source, use it, make your own thing, fulfil your dreams. No hard feelings, that's part of the game.
(edited)test
test
The source is open-source, use it, make your own thing, fulfil your dreams. No hard feelings, that's part of the game.
thats what ddnet didMy proposal for DDNet:
Clean DDNet so it looks exactly like Teeworlds
this is a big no from meGabes-MacBook-Pro% brew cask info teeworlds
teeworlds: 0.6.4
https://www.teeworlds.com/
/usr/local/Caskroom/teeworlds/0.6.4 (3 files, 2.6KB)
From: https://github.com/Homebrew/homebrew-cask/blob/master/Casks/teeworlds.rb
==> Name
Teeworlds
==> Artifacts
Teeworlds.app (App)
Teeworlds Server.app (App)
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