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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories โ€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-06-09 00:00:00Z and 2018-06-10 00:00:00Z
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ChillerDragon 2018-06-09 07:17:40Z
How does such a compatibility layer work? Should we add Metal support in the Client now?
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if someone produces an opengl compatibility layer for opengl3, we could theoretically just bundle it on mac and it just worksโ„ข
10:55
in practice, something will not work, and we'll need to adapt the code a little
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ChillerDragon 2018-06-09 11:08:58Z
k sound ok
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the fff posts are always a great read IMO ๐Ÿ™‚
11:55
what you prefer?
11:55
ok cancel or cancel ok
11:55
i prefer last
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dunno, I don't really care I think
11:55
worked with both
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ym bother reads that factorio shit all the time. doesnt even play the game anymore. what is it
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I like gimp's (and a couple of others) "do you really want to exit and lose changes" dialog because it includes the time since the last save
11:56
"do you really want to quit and lose the changes of the last 30s?"
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make an antiping that simulates random pings
12:41
becuase i cant play with pings that aren't 68
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ChillerDragon 2018-06-09 12:48:39Z
yo heinrich bro
12:48
what was the cmd to fetch pulls?
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git fetch ddnet_upstream pull/1058/head
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ChillerDragon 2018-06-09 12:55:46Z
ty
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[quakenet] <Gabee> heinrich5991: we could also make it using electron
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[quakenet] <jxsl13> hey, heinrich5991, would you mind writing a documentation for teehistorian file format :O?
19:32
[quakenet] <jxsl13> or anyone xD
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The color highlight of unused or used images and teles is so usefull in the map editor c: It would also be very nice to see what envelopes are used.
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