Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-06-02 00:00:00Z and 2018-06-03 00:00:00Z
I'm trying to implement a nickname ban, but somehow it sometimes works and sometimes doesnt ._. I check if the nick's in a ban list after it is set in the gamecontext.cpp after the SetClientName() calls, am I missing some other parts ?
[quakenet] <jxsl13> I have added a player tracking to my mod, so if I see players that looks like a bot (especially grenade bots), I track them using the teehistorian file format, until they leave the game
20:31
[quakenet] <jxsl13> thus I'd like to analyze the data
yo btw some1 reported me he can't connect to exec servers with win10 and newest ddnet client because client crashes on connect. I asked vali and they have some new anti spoof idk how it works but i saw dm1 for one sec when connecting. Ik we dont have to support custom servers but crashbugs can be very dangerous for people mapping with ddnet client and not saving every time they close it.
Would be cool if some1 with debbugging skills could take a look at it c:
I couldnt recreate the crash but some namless tee said he had it every time