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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-06-02 00:00:00Z and 2018-06-03 00:00:00Z
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[quakenet] <jxsl13> does anyone know how to pass the "r" interactive command to gdb using a bash script? like gdb ./executable <<"r" ?
10:54
[quakenet] <jxsl13> to invoke the debugging using a bash script
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hi developers
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ChillerDragon 2018-06-02 11:46:26Z
im just guessing but isnt the | pipe operator used to pipe one output into another programm
11:46
maybe its echo "r" | gdb ./exe but as i said im just guessing didnt test it
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[quakenet] <jxsl13> for now I'm using a command file, that is supported by gdb which contains the commands to execute.
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ChillerDragon 2018-06-02 12:27:53Z
ah oke
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[quakenet] <jxsl13> --command filepath
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ChillerDragon 2018-06-02 12:28:31Z
ah cool to know
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could it be that the master servers of teeworlds don't support ipv6 connection?
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[quakenet] <jxsl13> aaaa is ipv6?
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[quakenet] <jxsl13> if they got no ipv6 how to add those records?
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but kinda hard to imagine that they don't support ipv6 connections
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[quakenet] <jxsl13> that's not what that message say, I think
12:31
[quakenet] <jxsl13> I think they do supports ipv6, but their domain does not have an own ipv6 adress?
12:31
[quakenet] <jxsl13> address*
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well tried to make IPv6 default for my script and it can't resolve the host apparently
12:34
protected 'message' => string 'socket_sendto(): Host lookup failed [-10001]: Unknown host' (length=58)
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ChillerDragon 2018-06-02 12:34:17Z
masters dont support ipv6 (edited)
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so the servers itsself can't run on IPv6 only?
12:35
since you can't register it on the master servers?
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ChillerDragon 2018-06-02 12:36:56Z
the server it self has ipv6
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y but wouldn't be findable if IPv6 only
12:38
k can scrap the issue to make IPv6 default then i guess
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[quakenet] <jxsl13> btw, any of the tw forum mods wanna buy some viagra? https://www.teeworlds.com/forum/viewtopic.php?id=12480
Suitable reasonable vigra no prescription (Page 1) — Support — Teeworlds Forum — Everything Teeworlds!
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ChillerDragon 2018-06-02 12:39:08Z
2001:41d0:2:a651::eb12
12:39
thats the ipv6 of master3 btw
12:39
classical sp someone respond xd
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reverse lookup of this ipv6 is twmaster3.teecloud.de though
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ChillerDragon 2018-06-02 12:58:36Z
ye ikr
12:58
Anderson is hosting master3
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@Learath2 do you know which image is used for overlay entities?
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Lemme check
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okay
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data/editor/entities_clear/ddnet.png
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Well thats it, not too easy to read code on a phone :P
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okay thanks
15:38
😄
15:38
I'm mostly working on server side code, so idk much about the client one
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ChillerDragon 2018-06-02 15:39:35Z
ye client sux
15:39
xd
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@ChillerDragon such a better overlay to play c:
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ChillerDragon 2018-06-02 15:58:32Z
grr
15:58
u cant even tell what map it is without design
15:58
xd
15:59
default tw look is best o.O
15:59
but ye it looks better than norma entities
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yeap, but I always play like that because it is easier for my eyes
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but you can't count blocks if necessary
f3 5
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ChillerDragon 2018-06-02 18:24:41Z
grass main is pretty difficult too sometimes
18:25
if u play in the same zoom u get a feeling or even if u play in different zooms you could assume tiles in zooz even without borders
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[quakenet] <jxsl13> @noby online?
18:44
[quakenet] <jxsl13> @onby
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anyone online ._.?
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ChillerDragon 2018-06-02 18:51:01Z
yes
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I'm trying to implement a nickname ban, but somehow it sometimes works and sometimes doesnt ._. I check if the nick's in a ban list after it is set in the gamecontext.cpp after the SetClientName() calls, am I missing some other parts ?
18:58
and forcing a server()->kick()
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ChillerDragon 2018-06-02 18:59:02Z
no
18:59
or not that i know
18:59
xd
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ChillerDragon 2018-06-02 18:59:36Z
somtimes is really werid
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lol, what's the difference when accessing the name via pMsg->m_pName or via Server()->ClientName(ID) the first one works, the seconds one doesn't
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if its still connecting the nickname will be (connecting)
feelsbadman 1
19:28
otherwise theyll be the same
feelsbadman 1
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[quakenet] <jxsl13> @heinrich5991 would you mind explaining the teehistorian format to me, so that I could do a c implementation to read it?
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ChillerDragon 2018-06-02 20:29:45Z
what are u working on jxsl13?
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[quakenet] <jxsl13> nothing for now
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ChillerDragon 2018-06-02 20:30:43Z
@Devloperz btw im having super slow out tabbing expirience on my ddnet 11.1.8 client since the new windows 10 update today
20:31
woops i didnt ment to ping i even wrote it different
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[quakenet] <jxsl13> I have added a player tracking to my mod, so if I see players that looks like a bot (especially grenade bots), I track them using the teehistorian file format, until they leave the game
20:31
[quakenet] <jxsl13> thus I'd like to analyze the data
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ChillerDragon 2018-06-02 20:31:41Z
why not tracking 24/7?
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[quakenet] <jxsl13> what sense does it make to track 24/7?
20:32
[quakenet] <jxsl13> I need positive cases
20:32
[quakenet] <jxsl13> separated from normal players
20:32
[quakenet] <jxsl13> if I want data from normal players, I could do 24/7 tracking :D
20:32
[quakenet] <jxsl13> also possible, tho
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ChillerDragon 2018-06-02 20:32:55Z
ye
20:33
where do u know that people use bots in grenade lol?
20:33
i mean how
20:33
english on point
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[quakenet] <jxsl13> I played against one
20:33
[quakenet] <jxsl13> :D
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ChillerDragon 2018-06-02 20:34:01Z
how do u know?
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[quakenet] <jxsl13> Reaction time and accuracy as well as movement predition of that bot was inhumane, thus it was a bot
20:34
[quakenet] <jxsl13> harder to see when it's concealed
20:34
[quakenet] <jxsl13> but it was a 1on1 and it was clearly visible
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ChillerDragon 2018-06-02 21:08:34Z
yo btw some1 reported me he can't connect to exec servers with win10 and newest ddnet client because client crashes on connect. I asked vali and they have some new anti spoof idk how it works but i saw dm1 for one sec when connecting. Ik we dont have to support custom servers but crashbugs can be very dangerous for people mapping with ddnet client and not saving every time they close it. Would be cool if some1 with debbugging skills could take a look at it c: I couldnt recreate the crash but some namless tee said he had it every time
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[quakenet] <Stitch626> is anyone of the ddnet admin team online right now?
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Yes I am here. What's the problem?
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[quakenet] <deen> Stitch626: what's up?
21:26
[quakenet] <Stitch626> this server here (https://mein-twserver.de:8877/screenshot_2018-06-02_23-18-35.png) is claimed as official server, is it really a official one?
21:26
[quakenet] <deen> nope
21:27
[quakenet] <Stitch626> you should request a ban then maybe
21:27
[quakenet] <deen> if it's not listed here it's not official: https://info.ddnet.tw/info
21:27
[quakenet] <deen> well, i don't think we have some trademark for "ddnet official"
21:28
[quakenet] <Stitch626> I think it could confuse players
21:28
[quakenet] <deen> certainly
21:29
[quakenet] <Stitch626> however, I was just here to report that. I'll be off again
21:29
[quakenet] <Stitch626> bb
21:31
[quakenet] <deen> thanks
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@ChillerDragon windows settings -> system -> focus assist -> uncheck all
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hey peeps 😮
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ChillerDragon 2018-06-02 23:24:24Z
@Deleted User for my tabbing problem or anti crash?
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tab
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ChillerDragon 2018-06-02 23:24:36Z
ah nice lemme try
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ChillerDragon 2018-06-02 23:33:30Z
what is it in german i cant find it in my settings?
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smth with assist
23:34
in name
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ChillerDragon 2018-06-02 23:34:47Z
i have a notification assisrant
23:34
it is tunred off already
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ChillerDragon 2018-06-02 23:35:13Z
oh down there
23:35
GREAT
23:35
thanks! c:
23:35
wtf windows
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yeah, i dunno know either
23:36
not like this notification center is shit anyway, they even make it worse xD
Exported 122 message(s)