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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-05-28 00:00:00Z and 2018-05-29 00:00:00Z
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ae3d91c Set cl_refresh_rate to 0 by default to get higher fps and faster input processing - def-
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ChillerDragon 2018-05-28 06:42:23Z
can i see a list of my local branches with git somewhere? I lost my code xd
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git branch -a shows both remote and local branches. git branch -r shows remote branches. Is there a way to list just the local branches?
07:01
please next time use google
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ChillerDragon 2018-05-28 07:02:30Z
yea just did it
07:02
didnt think it is that easy
07:02
i mean its git
07:02
xd
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git is easier than it seems
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ChillerDragon 2018-05-28 07:02:50Z
sry .-.
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you could also man git
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ChillerDragon 2018-05-28 07:03:09Z
xxxxxxxxxxxD
07:03
im scared af of man pages bro
07:03
alien language
07:04
uhm im working on the prototpy e rn im probaby going to pullrequest it today
07:04
for the modhelp discord api extension
07:04
where should i put the pythin script which connects to the webhook?
07:04
in /scripts?
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You can use tool, like gitkraken if you are lazy
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ChillerDragon 2018-05-28 07:09:43Z
this gitk graphical tool?
07:09
it doent work on my mac or my vps
07:11
there is a mac and linux client
07:11
too
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ChillerDragon 2018-05-28 07:11:36Z
ikr
07:11
but on my mac it crashes
07:11
and my linux has no graphic at all
07:11
xd
07:12
and typing git branch is pretty lazy too i guess xd
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sure
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ddnet-discord.py does all the magic. It takes an string as argument and sends it too an discord webhook. The keys.py could be hidden by gitignore for example, but for now it holds my webhook super secret key so you can test it on my server if you want. To test it the server needs ddnet-discord.py and keys.py in the same directory as the server. Then an ingame command like /modhelp help me please c: should arrive at the https://discord.gg/HsTAyzp discord. For security i did...
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u don't need a gui client
08:45
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ChillerDragon 2018-05-28 09:24:47Z
that looks cool
09:25
what does the oneline flag do? (edited)
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--oneline This is a shorthand for "--pretty=oneline --abbrev-commit" used together. --format=<format> Pretty-print the contents of the commit logs in a given format, where <format> can be one of oneline, short, medium, full, fuller, email, raw, format:<string> and tformat:<string>. When <format> is none of the above, and has %placeholder in it, it acts as if --pretty=tformat:<format> were given. (edited)
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ChillerDragon 2018-05-28 10:55:23Z
xxxxxxxxxxxD
10:55
man pages .-.
10:55
see i didnt get any smarter of it xd
10:56
it sends me to another man page i guess but somehow it seems to turn it pretteyer xd
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--abbrev-commit is shortening the the commit hash(full is around 40 bytes if I remember correctly) --pretty=online as the name already hints it limits the commit message to one line
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@ChillerDragon Try putting in some effort into understanding it, search for the keyword in the manpage, follow references, read carefully, only then ask other people
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ChillerDragon 2018-05-28 11:57:33Z
Yea ikr sorry i am working on that
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I use gui client because i'm not an hacker 😎
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the ddnet online sql doesnt work it only has the database for released maps
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[quakenet] <Chained> 8,178 commits, man you guys a pretty awesome :D did not expect the sucessor of ddrace to become so "maintained" ^^
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[quakenet] <deen> :)
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@Learath2 @heinrich5991 the bridge isn't working again
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[quakenet] <heinrich5991> it's basically all deen
20:24
[quakenet] <heinrich5991> I think he has more commits than oy and matricks
20:25
[quakenet] <deen> but I'm not doing much, just moving code around :D
20:25
[quakenet] <heinrich5991> and fixing all the bugs in the meantime
20:25
[quakenet] <heinrich5991> I find it pretty impressive tbh :)
20:26
[quakenet] <deen> I also see some other big names up there: https://github.com/ddnet/ddnet/graphs/contributors
ddnet - DDraceNetwork, a mod of Teeworlds
20:26
[quakenet] <deen> heinrich5991, Learath2, Jupeyy, HMH
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code maintenance is one of the most underrated jobs
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[quakenet] <deen> That reminds me, where did Jupeyy suddenly come from?
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nobody wants to do it but it's damn necessary to keep a project alive
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[quakenet] <heinrich5991> I don't know
20:32
[quakenet] <deen> oh, and some people would argue I introduced more bugs than I fixed :D
20:32
[quakenet] <deen> see the sdl2 disaster for example
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[quakenet] <heinrich5991> sdl2 also fixed lots of bugs
20:40
[quakenet] <heinrich5991> but those don't get reported
20:40
[quakenet] <heinrich5991> sdl2 interacts a lot nicer with my wm, for example
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i only came to dev on the client, because someone from the clan always had huge fps drops with text entities and the speedup arrows. that was my main idea behind all this
22:03
the zoomout etc wasn't intended in first place
22:04
and the text update was just, because of the trouble with less fps than with streamed vertices(old opengl) xD (edited)
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