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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-05-11 00:00:00Z and 2018-05-12 00:00:00Z
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@Learath2 I'm probably asking questions the wrong way – most of the time when I ask something on IRC (as also this time), I get no answer in the channel
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Tell them you know what's wrong and give some non-sensical explanation and they'll start correcting you. Best way to ask 😄
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we're getting closer to 500GiB of uncompressed teehistorian data
11:42
seems to be going at around 300GiB of compressed teehistorian data per year for me
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yes. both parts. which do you mean?
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I thought we were running it for longer already
11:44
just half a year so far?
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yes
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oh well, that's a bit of a problem then
11:45
My mirrors are running out of disk soon-ish
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do you compress the data?
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okay
11:45
mh
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so 100 GB compressed already, 100 still free
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so it will work until maybe end of the year
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any new plans about what to do with all that data?
11:46
or just use it for checking botters?
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one long-term idea would be to provide downloadable replays of races
11:50
(it's far from being implemented)
11:50
you're free to drop your copy of teehistorian, I think we have two more, @Learath2's and mine
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why would you keep data of a year ago runs?
12:24
or you notice botters after long time that you need that data? (edited)
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I guess that was the intent behind de*en's question
12:28
if we wanted to offer downloads of replays next to player's ranks, we'd still need all of them
12:28
I guess you could do quite some stuff with this 🙂
12:28
e.g. overlaying all players playing a single map 😄
12:28
would be funny to see where they fail
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looks that wrong xD
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?
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red hook collisions (edited)
12:38
fix them.
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@DanilBest thats a trick which is possible with a bind. you basicly set up the mouse max distance to 2 and you can only aim in 8 perfectly straight angles around you. very useful for double rockets
13:04
also rly useful in some maps with 45º edgehook
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that's not wrong xD
13:16
sorry
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[quakenet] <coffee> Hi there :)
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[quakenet] <coffee> I have a specific question about DDNET and the GPDR compliance
13:39
[quakenet] <coffee> How can we deal with this regulation when we're hosting a ddnet server?
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deleting the server logs regularly (if you keep them at all) should suffice
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[quakenet] <coffee> what about user authentication ?
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user authentication?
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[quakenet] <coffee> yea
13:44
[quakenet] <coffee> user login / password
13:44
[quakenet] <coffee> lol
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that's only between you and staff members, isn't it?
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[quakenet] <coffee> Sure, but let's talk about some other modded contents
13:46
[quakenet] <coffee> The thing mod against zombies with leveling
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that's not a ddnet thing though. but we can also talk about that
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[quakenet] <coffee> This mod ask the registration
13:46
[quakenet] <coffee> Players need to be registered to get xp
13:47
[quakenet] <coffee> by example what if I write this feature for ddnet ?
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not going to happen, probably? ^^
13:47
what kind of XP would you earn?
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[quakenet] <coffee> You could keep your items when logout
13:48
[quakenet] <coffee> When I made blockz I had this idea
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probably: read the GDPR ^^
13:52
you need to give users the possibility to view and remove their data
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[quakenet] <coffee> it seems to be a pain
13:55
[quakenet] <coffee> are you talking from slack ?
13:55
[quakenet] <heinrich5991> no, from discord
13:55
[quakenet] <heinrich5991> why is that a pain?
13:57
[quakenet] <heinrich5991> afaik you don't have to automate it
13:57
[quakenet] <coffee> Well, I will have to provide several big features : Registration form with privacy infos, tool for exporting recorded data about the users, etc.
13:59
[quakenet] <heinrich5991> afaik exporting recorded data doesn't have to be automatic
13:59
[quakenet] <heinrich5991> but you have definitely have to do it on request
13:59
[quakenet] <heinrich5991> but that sounds like a simple SQL query
13:59
[quakenet] <coffee> This is not a mere task
14:00
[quakenet] <coffee> And it has to be automated :p
14:00
[quakenet] <heinrich5991> where do you read that?
14:00
[quakenet] <coffee> Because i'm lazy
14:01
[quakenet] <heinrich5991> because you're lazy what?
14:01
[quakenet] <coffee> I'm lazy people cannot rely on me to delete their data
14:02
[quakenet] <coffee> The whole thing has to be automated
14:02
[quakenet] <heinrich5991> you could automate it once the first request comes in
14:02
[quakenet] <heinrich5991> I mean it's easier to build a small script that does it
14:02
[quakenet] <heinrich5991> than to build a UI around it
14:04
[quakenet] <coffee> also what about the ddnet forums ?
14:04
[quakenet] <heinrich5991> I guess the software will give a solution to that
14:05
[quakenet] <coffee> I found this topic
14:09
[quakenet] <coffee> I guess it's a pain for phpbb too heinrich5991 :D
14:10
[quakenet] <heinrich5991> I think the GDPR is reasonable
14:10
[quakenet] <heinrich5991> if complying with these privacy regulations is pain, then there were privacy issues before
14:10
[quakenet] <coffee> I mean phpbb didn't find a proper balance
14:10
[quakenet] <coffee> phpbb is not ready yet
14:10
[quakenet] <heinrich5991> they had 2 years
14:12
[quakenet] <coffee> I know i can't speak for them.
14:13
[quakenet] <coffee> but, heh, good luck with that :p
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How do I compile Teeworlds (Vanilla) server from master? When I follow the guid for compiling 0.7 it compiles but when I run it, it says something like Input point for procedure _ZdlPvj not found in library *path to executable* and closes
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mh. sounds strange
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It's windows after all
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a7b7789 Add sv_sql_validservernames (fixes #1123) - def-
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59675fe Rate-limit /lock (fixes #1122) - def-
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I think it's giving mw errors because of a missing flag for mingw when it compiles Teeworlds
20:56
I'll try adding the flag tomorrow
Exported 101 message(s)